Post#8 » Fri Jan 12, 2018 4:44 pm
I just came back to the game, so I have a very fresh idea of what sorc used to be a year ago, from what it is today. With soft capped intel, and just a ghetto mix of beastlord and few other pieces of gear (no genesis jewelry).
The disrupts are insane. I don't think this is from players being able to stack it, it seems as though the game has been changed. I know because I pug SC's mainly. I like the challenge and trying to carry pugs. It's just challenging and fun. Weather or not I am fighting vs a pre-made, high RR players, or bads, my total damage is a direct reflection of how bad it's become. Sometimes I do not die, and I am throwing out gloom of night for aoe dot fluff damage constantly, and dropping icy spikes on melee, pets etc which is my style to hide burst rotations under aoe damage and debuffs. I'm consistently much lower in total damage for my team then before, and sometimes I only have 40k, 50k, 60k. If I get over 100k damage on my sorc, it's shocking. There are other sorcs occasionally that play against me and they will top 100k easily and up to 150k damage, which is still much lower than before. But they are full strike through, and they are still having trouble. So for a normal player such as myself, rr45 and geared (not to the teeth). I'm pretty irrelevant.
I even identify players who stack disrupt and leave them alone, going for better targets. And I still get disrupted every other spell sometimes, or every few spells.
So I clearly see full end-game strike through gear template is the only way to go in this game now. Even over crit choices and anything else. I am considering just pushing intel all the way as much as possible, even through soft cap, just for a little bit more strike through. At the loss of crit and wounds. I'm also considering giving up set bonuses (not intel) in lieu for any possible piece of magic power to make up for lack of damage. I don't know if damage was also nerfed on sorc, but it's really bad. Nothing is hitting hard when it actually does get through. The class feels very much like a utility class with little utility, not the primary damage dealer of the realm. I literally just came back so need to play more, but the atmosphere is pretty sad for sorcerer. A few others this week said hello to me, and said they shelved their rr60+ sorcs months ago because it was just not fun to play. And man, I couldn't be more understanding. Is this a benefit to order? once again? If you just point at magus vs engi, stacking disrupt on order is 100% must just because the amount of casters we have. It's a huge slide in balance, this current state of the game.
Long story short is take the advice from above.