Recent Topics

Ads

Rams, doors and oils

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
CaledorTree
Posts: 92

Rams, doors and oils

Post#1 » Thu Jan 04, 2018 10:52 am

Imo, oils are a bit useless. They cost 5g, and they can practically only work when people rush in bottom floor after door is down. Some months ago this could get you many kills. Now, most people know that and they are more careful. So oil is now a 30sec delay to get in the keep.
The only other way to make them effective is use them so your melee can exit door and damage the enemy ram. Well, nice tactic, punishes careless players, but it is only time consuming and annoying.
On live it was funnier. You could repair it, but there was a special cannon (make it available at r4/r5 keeps) that prevented oil repair. Just a thought.

Rams are buggy, rams are exploitable. A player can screw the attacker by allowing the ram to die, not swing, missplace it etc. Maybe allow people to attack doors like in older times? I know this will make it easy. And ofc, hitting a castle gate with a sword and bow is NOT REALISTIC. But, if we wanna be realistic, cannons destroyed castle doors much easier than rams. There were siege towers, ladders, actually every kind of siege machine one can think of. So, just to save us from the boring waithammer, can you give us more options to attack doors?

About doors. People caged should not able to use doors. Caged goes for champions challenge morale 1.
Image
Image
Hargrim: This project is not a democracy and I don't want to take the mantle of mod, but inb4 lock
Achilleos: From my own experience I don't think you will be having this signature for long.

Ads
Rozackroo
Suspended
Posts: 44

Re: Rams, doors and oils

Post#2 » Thu Jan 04, 2018 11:02 am

Keep doors have only 1 reason. Giving the defending site time to get there.
Realisicly this would not be the case. Normally the defenders are there before the attacker but in an mmo there is no reason for the defender to be at a keep that is not attacked.

Now we could make the doors attackable again but why the time it needs to destoy the gate should stay the same for the above reason. Then if it was attackable based on how many players do you scale it? As you can see lots of work for no actual change.

Yes waiting for the ram to open the keep is boring esp for a meele but there is no way to change that. Attacking a doors is not more fun than standing around.

For oils they are only annoying. I could see a buff to these things if there was cool counterplay to it. As it is now wiping the enemys by luckily catching them is just stupid. Often you can't efficently use it since someone is power clicking his oil making it super easy to prevent any oil dmg at all.

User avatar
CaledorTree
Posts: 92

Re: Rams, doors and oils

Post#3 » Thu Jan 04, 2018 11:13 am

Rozackroo wrote:Keep doors have only 1 reason. Giving the defending site time to get there.
Realisicly this would not be the case. Normally the defenders are there before the attacker but in an mmo there is no reason for the defender to be at a keep that is not attacked.

Now we could make the doors attackable again but why the time it needs to destoy the gate should stay the same for the above reason. Then if it was attackable based on how many players do you scale it? As you can see lots of work for no actual change.

Yes waiting for the ram to open the keep is boring esp for a meele but there is no way to change that. Attacking a doors is not more fun than standing around.

For oils they are only annoying. I could see a buff to these things if there was cool counterplay to it. As it is now wiping the enemys by luckily catching them is just stupid. Often you can't efficently use it since someone is power clicking his oil making it super easy to prevent any oil dmg at all.
There is the postern door for people to use as well. And the real art of taking a keep is keeping as many enemies as possible outside the keep. I remember how guarding the posterns could change everything.
At least if you hit the door you do not have to wait. Less boredon. Boredom was a big reason War failed on live.
You got my point on oils :D
Hargrim: This project is not a democracy and I don't want to take the mantle of mod, but inb4 lock
Achilleos: From my own experience I don't think you will be having this signature for long.

Rozackroo
Suspended
Posts: 44

Re: Rams, doors and oils

Post#4 » Thu Jan 04, 2018 11:29 am

CaledorTree wrote: There is the postern door for people to use as well. And the real art of taking a keep is keeping as many enemies as possible outside the keep. I remember how guarding the posterns could change everything.
At least if you hit the door you do not have to wait. Less boredon. Boredom was a big reason War failed on live.
You got my point on oils :D
True but not all can enter the keep though this side entrances and meele without tank and heal is quite defenceless if the enemy isn't blind.

It's not a lot more fun as a range dd either this pew pew hide mentality what most people do on the walls is not fun either.

To be honest the only way I could see a not boring keep fight in this game is to actually force the players to fight. And with fight I don't mean an hour long bombing against a tankwall. A bit like a PQ just with players on both sides. Like the city champions fight I'd say. You could even make several steps. Fight before the outer door, inner ring, inner door, lord, etc.

Axerker
Posts: 203

Re: Rams, doors and oils

Post#5 » Thu Jan 04, 2018 11:51 am

CaledorTree wrote:Imo, oils are a bit useless.

Wat.

Oil does like 5k damage per second to unsuspecting players. Its primarily your main form of defense against an enemy ram, and will do damage a lot faster than the 1-2 tanks that pop in and out of the front door to hit it once every 10 seconds. Smart enemies pull back the ram until the oil is down, but most don't in pugs. They just let it sit in the oil and drop the ram to 20% by the time the outer door is at 90%.

There is a reason Oil is the highest priority target during a siege.

User avatar
CaledorTree
Posts: 92

Re: Rams, doors and oils

Post#6 » Thu Jan 04, 2018 12:07 pm

Axerker wrote:
CaledorTree wrote:Imo, oils are a bit useless.

Wat.

Oil does like 5k damage per second to unsuspecting players. Its primarily your main form of defense against an enemy ram, and will do damage a lot faster than the 1-2 tanks that pop in and out of the front door to hit it once every 10 seconds. Smart enemies pull back the ram until the oil is down, but most don't in pugs. They just let it sit in the oil and drop the ram to 20% by the time the outer door is at 90%.

There is a reason Oil is the highest priority target during a siege.
Read the whole post please. ;)
Hargrim: This project is not a democracy and I don't want to take the mantle of mod, but inb4 lock
Achilleos: From my own experience I don't think you will be having this signature for long.

User avatar
Yaliskah
Former Staff
Posts: 1986

Re: Rams, doors and oils

Post#7 » Thu Jan 04, 2018 12:18 pm

There is still 2 huge blocks of essential stuff that we need to get up and running before we can consider the RvR rehaul complete :
- The siege system, taking into account the rank of each faction to calibrate the damage and protections against siege weapons;
- Modificators for the Battles objectives that should have a dynamic impact during siege (regeneration of doors, damage on siege weapons and on the Lords...)
source : November dev diary.

User avatar
Manatikik
Posts: 1249

Re: Rams, doors and oils

Post#8 » Thu Jan 04, 2018 1:26 pm

Axerker wrote:
CaledorTree wrote:Imo, oils are a bit useless.

Wat.

Oil does like 5k damage per second to unsuspecting players. Its primarily your main form of defense against an enemy ram, and will do damage a lot faster than the 1-2 tanks that pop in and out of the front door to hit it once every 10 seconds. Smart enemies pull back the ram until the oil is down, but most don't in pugs. They just let it sit in the oil and drop the ram to 20% by the time the outer door is at 90%.

There is a reason Oil is the highest priority target during a siege.
Oil doesn't hurt the ram. People pull it so that the defenders can't fight under the oil and get free damage on the ram.
<Montague><Capulet>

Ads
User avatar
GodlessCrom
Suspended
Posts: 1297

Re: Rams, doors and oils

Post#9 » Thu Jan 04, 2018 1:50 pm

Manatikik wrote:
Axerker wrote:
CaledorTree wrote:Imo, oils are a bit useless.

Wat.

Oil does like 5k damage per second to unsuspecting players. Its primarily your main form of defense against an enemy ram, and will do damage a lot faster than the 1-2 tanks that pop in and out of the front door to hit it once every 10 seconds. Smart enemies pull back the ram until the oil is down, but most don't in pugs. They just let it sit in the oil and drop the ram to 20% by the time the outer door is at 90%.

There is a reason Oil is the highest priority target during a siege.
Oil doesn't hurt the ram. People pull it so that the defenders can't fight under the oil and get free damage on the ram.
This. Unless it got changed recently, rams block all oil damage.
Rush in and die, dogs - I was a man before I was a king!

User avatar
trebla
Banned
Posts: 87
Contact:

Re: Rams, doors and oils

Post#10 » Thu Jan 04, 2018 2:00 pm

make oil placable above all doors to keep. outer posterns? inner postern? make defenders be strategic in placement and also lets them provide a cover for respawns gentting back in. Lets attackers focus on holding more than just sitting at front gate for 10 min till ram breaks door.

Will this happen realistically no. But the fact oil is implemented already to help stall a keep take makes it worth it.

Who is online

Users browsing this forum: No registered users and 5 guests