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[Chosen] So many questions, where to begin.

Chosen, Magus, Marauder, Zealot
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Avatarbob
Posts: 7

[Chosen] So many questions, where to begin.

Post#1 » Thu Nov 30, 2017 2:43 am

Hey Guys,

New to Return of Reckoning and information is scattered all over the place. I figured I might as well bite the bullet and ask here a handful of questions that have been bugging me to no end.

Quick background: Warhammer Online was a game that somehow passed me by, during a period that I did not have a decent enough computer (back in the day). When I heard of RoR, I was ecstatic. I really love the Warhammer universe and always hated the fact that I never got to play it live. This leaves me in an unfortunate situation - I know very very little about this game :? . So, without further explanation, here are a list of questions that I am very curious about - Hopefully this forum can shred some light on many concepts I don't yet understand. Spoilers: this is all relating to my favorite class: The Chosen.

1. Do Chosen Auras stack in any way with other Chosen auras of the same type? This question can be split into stacking beneficial aura effects and detrimental enemy effects. If you had 2 chosen in the same party, would they both benefit from 2 separate toughness auras? Would the enemy suffer the effects of 2 toughness drain effects? Are there exceptions to the rule? (Obvious ones being AP gain/drain aura, Magic retaliation aura, and heal debuff).
1a. If they do not stack, does this mean I should run as far away from other Chosen players? It would seem a huge waste potential otherwise. Would it just be ridiculously OP if they did stack?
1b. Also: if they do not stack, why do multiple buffs appear on the buff bar for the same aura?

2. Do any other buffs or debuffs stack - upgraded AoE Bane Shield comes to mind (multiple chosen again). Do Auras stack with other non-chosen class effects that offer the same type of buff or debuff? How about damage over time abilities like the early game DoT strike the Chosen gets (I forget the name)

3. I've read about caps on stats, can someone elaborate? Is there an actual stat cap? If so, is it a hard cap, or is this merely diminishing returns at work?

4. What does M1 - M4 mean? I'm guessing morale ability tier 1-4? I'm only 18 in the game so I have absolutely no idea how critical these abilities are later, much less which moral abilities I get end-game.

5. What can a Chosen do against a healer? 1v1 So far, my early Orvr/SC experience has been that I can simply out tank almost anyone, I have no ranged slows and get kited by archers (but they can't kill me), I can simply outlast any offensive caster. Healers on the other hand can literally sit there and kill me; I just dont have the damage to beat even the most basic healer. I don't particularly mind this per se, a game with rock paper scissors isn't necessary a bad thing, but I can't figure out if this is an early game issue, a class issue, or merely that I'm just bad in some way.

6. Do Chosen, or any other heavy tank class, get self heals later? So far, corrupted flesh has been glorious, but without potions, l there is no means of restoration that I've seen. Again, I have no idea what the future holds for me. I'm sure there are other amazing tactics to consider.

7. I may have missed it in game, but how many tactic slots do I get at 40? I'm sure I missed a wiki article about this somewhere.


I'll stop there because this is already becoming a wall of text. I would greatly appreciate any information people have on these questions. Feel free to to point me in the direction of articles I may have missed, although the reason I am here is that I prefer very detailed answers, if possible - something wiki articles sometimes lack :|

Thanks again!

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Tesq
Posts: 5713

Re: [Chosen] So many questions, where to begin.

Post#2 » Thu Nov 30, 2017 5:07 am

1-no,yes, double auras apper to not let bug the handleron ror, in live the lower valeu one just get hide.

2-dont fully understand what you mean but if there is an effect which make dmg lt wil stack like for exemple 2 same damage over time (duno about proc probably yes not sure) ; no for debuff, debuff of same kind only use max value avaiable, it's about quality not quantity
Normal skill , tactics and morales all stack wth eachother, so an armor debuff from morales always stak with an amor debuff from skills or a armor set bonus proc but 2 normal skill which debuff armor dont stack with each other. Tactic is a world on his own usually tactics all stacks between each other on ror this is more true than in live. Morales buff debuff dont stack between 2 morales.

3-dont remember the hard cap of all levels; but at rr 80 all stats soft cap at 1050, idk if any hard cap is implemented in ror you likely never reach anyway if it is.
after Soft cap is reached the new increase is cut half so if you put 4 toughness you get 1052 and not 1054.
Resistences are soft capped at 40% and values is divided by 3 after it instead 2 but the valus is displayed with out being divided by 3.

4-yes , 1 slot for every tier, Depend where you play smallscalò /orvr etc some are core other aviable by spend mastery point in the class masteries.

5-all and nothing, you are not a dps you are a tank bring a damage dealer is the best thing you can do (guard him ) so he can stay alive and he will kill the healer for you, tough you cna help in the proces with assist with dps , wounds debuff etc or knock down him. You can also aoe heal debuff for 25%, not bad still not that good when your dps can heal debuff for 50% (they don't stack for good reasons)

6-yes and no, synphoned energy work great in zerg situation not so good in small scale, For propper regen support in live you had to wait the final set which was sovereign which boosted with other class tool significatly the regen of the player (still requrei to be spec into it a lot). But avoidance is still more importantly; for exemple you can have 1k of regen every 4 sec and trust me is a dam lot. but if you take 2k dmg there is no point.
Usually unless trolling around stacking avoidance and armor/res is the better way to survive if you need more duability in orvr provide ppl heal you, in small scale you don't need that much tough depened if you pug or play consistently with a group or not).
Anyway you will find soon enough that 4 tactis are too few for chosen so it will always came to an hard pick for al the things you wanna do.

7-you get one every 10 level so 4 at rank 40 (max level); renown dosent grant more tactics; but at rr 40,50,60,70 you get 1 additional mastery point to spend in class masteries.
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Avatarbob
Posts: 7

Re: [Chosen] So many questions, where to begin.

Post#3 » Thu Nov 30, 2017 5:34 am

Thank you for taking your time to review these questions. It helps to clear a lot up. With regards to what you replied, I'm going to sum up your responses to question 1 and also clarify question 2.

1. So I believe I have this right. No aura effect, positive or negative stack. Even auras like the magical damage retaliation and AP regen aura - multiple versions of these will not regenerate AP twice as fast nor will a caster take the retaliation damage listed on (discordant fluctuation) twice per spell attack.

The visual of multiple auras is a bug more or less, Only the highest applies. This does sound a little disappointing tbh. Chosen don't play well together it seems :(

2. Thank you for clarification here, it sums up a lot of my questions. To clarify the first part of the question: abilities like Bane Shield (Enemies take damage when they hit you). The upgrade makes it an AOE that applies to all allies within a range. If there were 2 Chosen with the upgrade and they used Bane Shielding at the same time, Does the retaliation buff that deals damage stack - are there 2 instances of the same buff? - Does each time someone hit you cause them to take two instances of bane shield.

I'm guessing that it follows the answer of auras not stacking, but I figured I'd ask as its sort of an unusual situation.

Again, Many Thanks :)

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Manatikik
Posts: 1249

Re: [Chosen] So many questions, where to begin.

Post#4 » Thu Nov 30, 2017 5:41 am

Avatarbob wrote:Thank you for taking your time to review these questions. It helps to clear a lot up. With regards to what you replied, I'm going to sum up your responses to question 1 and also clarify question 2.

1. So I believe I have this right. No aura effect, positive or negative stack. Even auras like the magical damage retaliation and AP regen aura - multiple versions of these will not regenerate AP twice as fast nor will a caster take the retaliation damage listed on (discordant fluctuation) twice per spell attack.

The visual of multiple auras is a bug more or less, Only the highest applies. This does sound a little disappointing tbh. Chosen don't play well together it seems :(

2. Thank you for clarification here, it sums up a lot of my questions. To clarify the first part of the question: abilities like Bane Shield (Enemies take damage when they hit you). The upgrade makes it an AOE that applies to all allies within a range. If there were 2 Chosen with the upgrade and they used Bane Shielding at the same time, Does the retaliation buff that deals damage stack - are there 2 instances of the same buff? - Does each time someone hit you cause them to take two instances of bane shield.

I'm guessing that it follows the answer of auras not stacking, but I figured I'd ask as its sort of an unusual situation.

Again, Many Thanks :)

Run different auras and be unstoppable
<Montague><Capulet>

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Avatarbob
Posts: 7

Re: [Chosen] So many questions, where to begin.

Post#5 » Thu Nov 30, 2017 6:28 am

I like the optimism :)

Darrell
Posts: 29

Re: [Chosen] So many questions, where to begin.

Post#6 » Thu Nov 30, 2017 7:46 am

You may already be aware, and someone please correct me if I’m wrong, but Chosen do get access to a total of six auras by the end of their career at rank 40. So, if 2 Chosen are in a group, you can each run 3 different auras and everyone will be affected by six auras. These are not counting additional auras purchased from the mastery trees, so to that extent multiple Chosen could play very well together.

Also, keep in mind a Chosen’s auras only affect those in his party, and I believe only those party members within 100 feet of the Chosen. So if a 6 man group were to be running as two smaller 3 man groups that were more than 100 feet from each other, each mini-group would benefit from a nearby Chosen. If you, the only Chosen in your group, is close to a second group that only has one Chosen, then you would not need to worry about keeping distance from them, changing your auras, or anything similar. You would both be buffing your groups separately, and neither would benefit from the other group’s auras.

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Collateral
Posts: 1494

Re: [Chosen] So many questions, where to begin.

Post#7 » Thu Nov 30, 2017 8:48 am

A good thing to know about stacking: abilities don't stack (there are some exceptions, like damage reduction abilities); abilities and tactics stack (mostly); abilities and morales stack; morales and tactics stack; abiliites, morales and tactics stack (again, in most cases).

E.g., if you were to receive a toughness buff from an ability, a tactic, and lets say a black orc M2 (morale 2), they will stack. But if you are under a chosen toughness aura, using an ability to buff your toughness will either work or it won't. The highest value will apply. So if a chosen buffs for 102, but someone else has a buff of 150 (from ability), ONLY the latter one will apply. Same goes for chosen auras, if one aura is stronger, that one will apply. This doesn't apply to damage reflect aura though, which means you can have multiple ones on you afaik. And of course, double AP aura doesn't stack, neither does heal debuff.

You can look at bane shield as a damage ability. Those abilities stack obviously. So yes, if you had 10 chosens with bane shield up, everyone would take damage from each chosen, because they are different instances of the damage ability. Same thing applies to DoTs.

Also, chosens do play very well together :) Chosen and knight of the blazing son are the strongest tanks in the game atm. If you run 2 chosens, you can have 6 different auras in your team. That is very powerful. There are of course reason to not do that (in meta setups it's better to have 2 different tanks most of the time), but you don't have to worry about that. You are playing the strongest destro tank, so you will be fine :)

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Darosh
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Posts: 1197

Re: [Chosen] So many questions, where to begin.

Post#8 » Thu Nov 30, 2017 3:49 pm

Kinda offtopic:
Spoiler:
It'd be very interesting to see a 12man made up of one Chosen-only group - if the damaging auras stack; DF and DA, in the same way Bane Shield stacks as Collateral elaborated above, if they don't run it for the sake of having all the auras up at once :> -, or 3 Chosen group, with another group of rdps and oop-healer applying pressure/offering support from afar.
Consider it a RP approach and set it up as Chaos-only for thr lulz ~ it'd perform terribad against organized opposition, but might be glorious and hilarious against pugs in preferably CQ environments; keep defense to give the offgroup leeway.

Max HP regen (KV jewelries [comes with -ArPen%], SC weapon, maybe even the on-disrupt regen/speed tactic), Bane Shield tactic (primarily for the lulz), enhanced punts (2h), staggers - DF+DA (if instanced stacking) a plenty, bubbles through RF-proc (utopian setup yadayada, another gear setup will certainly be better - but RF would stay true to the schtick) and zealot shenanigans.
Split 3/3; 2h/S&B, if Chosen-only ~ two Chosen (S&B) cycle Sprout Carapace (M4; 30s duration, with the morale pump) the rest either cylces the stock M4, M3 (Bellows) or uses morales reactionary.
Maybe let the offgroup be 2CH/2 deftard monstro Maras (specced entirely as disabler/debuffer/morale drains) and two Zealots that luv stressful game sessions, to make it a tad more viable - or Zealot-only for proper lulz, stacking the dps rituals (exclusively for the lulz, too) and all the other goodness (armor debuffs, yada yada); each Chosen gets a pocket Zealot. :D

There'd certainly be a bunch of 'you shall not pass' scenarios about to ensue at any kind of hill/cliff/bridge with all the punts and staggers.
Its time for more hilarious setups and experiment, imho.

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Collateral
Posts: 1494

Re: [Chosen] So many questions, where to begin.

Post#9 » Thu Nov 30, 2017 5:15 pm

Darosh wrote:Kinda offtopic:
Spoiler:
It'd be very interesting to see a 12man made up of one Chosen-only group - if the damaging auras stack; DF and DA, in the same way Bane Shield stacks as Collateral elaborated above, if they don't run it for the sake of having all the auras up at once :> -, or 3 Chosen group, with another group of rdps and oop-healer applying pressure/offering support from afar.
Consider it a RP approach and set it up as Chaos-only for thr lulz ~ it'd perform terribad against organized opposition, but might be glorious and hilarious against pugs in preferably CQ environments; keep defense to give the offgroup leeway.

Max HP regen (KV jewelries [comes with -ArPen%], SC weapon, maybe even the on-disrupt regen/speed tactic), Bane Shield tactic (primarily for the lulz), enhanced punts (2h), staggers - DF+DA (if instanced stacking) a plenty, bubbles through RF-proc (utopian setup yadayada, another gear setup will certainly be better - but RF would stay true to the schtick) and zealot shenanigans.
Split 3/3; 2h/S&B, if Chosen-only ~ two Chosen (S&B) cycle Sprout Carapace (M4; 30s duration, with the morale pump) the rest either cylces the stock M4, M3 (Bellows) or uses morales reactionary.
Maybe let the offgroup be 2CH/2 deftard monstro Maras (specced entirely as disabler/debuffer/morale drains) and two Zealots that luv stressful game sessions, to make it a tad more viable - or Zealot-only for proper lulz, stacking the dps rituals (exclusively for the lulz, too) and all the other goodness (armor debuffs, yada yada); each Chosen gets a pocket Zealot. :D

There'd certainly be a bunch of 'you shall not pass' scenarios about to ensue at any kind of hill/cliff/bridge with all the punts and staggers.
Its time for more hilarious setups and experiment, imho.
In terms of hilariousness, nothing beats a tank-only warband :lol:

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Tesq
Posts: 5713

Re: [Chosen] So many questions, where to begin.

Post#10 » Thu Nov 30, 2017 6:59 pm

Darosh wrote:Kinda offtopic:
Spoiler:
It'd be very interesting to see a 12man made up of one Chosen-only group - if the damaging auras stack; DF and DA, in the same way Bane Shield stacks as Collateral elaborated above, if they don't run it for the sake of having all the auras up at once :> -, or 3 Chosen group, with another group of rdps and oop-healer applying pressure/offering support from afar.
Consider it a RP approach and set it up as Chaos-only for thr lulz ~ it'd perform terribad against organized opposition, but might be glorious and hilarious against pugs in preferably CQ environments; keep defense to give the offgroup leeway.

Max HP regen (KV jewelries [comes with -ArPen%], SC weapon, maybe even the on-disrupt regen/speed tactic), Bane Shield tactic (primarily for the lulz), enhanced punts (2h), staggers - DF+DA (if instanced stacking) a plenty, bubbles through RF-proc (utopian setup yadayada, another gear setup will certainly be better - but RF would stay true to the schtick) and zealot shenanigans.
Split 3/3; 2h/S&B, if Chosen-only ~ two Chosen (S&B) cycle Sprout Carapace (M4; 30s duration, with the morale pump) the rest either cylces the stock M4, M3 (Bellows) or uses morales reactionary.
Maybe let the offgroup be 2CH/2 deftard monstro Maras (specced entirely as disabler/debuffer/morale drains) and two Zealots that luv stressful game sessions, to make it a tad more viable - or Zealot-only for proper lulz, stacking the dps rituals (exclusively for the lulz, too) and all the other goodness (armor debuffs, yada yada); each Chosen gets a pocket Zealot. :D

There'd certainly be a bunch of 'you shall not pass' scenarios about to ensue at any kind of hill/cliff/bridge with all the punts and staggers.
Its time for more hilarious setups and experiment, imho.
call me when you wanna do this; also what about a rending blade wb :D
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