anarchypark wrote:SnB vs 2h = HtL vs WoDS
= grp buff vs self buff.
and range avoid buff vs melee+range.
I see SM's selfish buffs as tools for vanguard role.
I run high toughness, avoidance and WoDS, plus
RR45 - max futile strike.
RR65 - max reflex.
rest - deft defender. or melee crit.
you can survive longer ,have more time to look around and witness flow of battle from start to end.
eventually you'll get the ability to see key moment of 'when', 'where'.
individual skills come next.
guard, snare, challenge, buff, debuff, simple use at right moment.
enemies will try to ignore you.
throw urself at thier way.
tanky tank need attitude of 'kill me first' .
tank tactics :
Impeccable Reactions. - 5sec bonus parry
Isha's Protection. - selfish heal buff
Vaul's Buffer. ( vaul 11 ) - 3sec bonus shield
Blessing of Heaven ( hoeth 11 ) - tiny heal
Great Weapon Mastery ( khaine 11 ) - 5% additional parry
I found Perfect Defenses, Calming Winds have little up time. you have to change stance constantly. no time to stay at perfect.
shields and tiny heals : synergy with toughness.
long life = many shields+tiny heals = less sustain dmg
SM tank skills :
viewtopic.php?f=76&t=21733
addition : Protection of Hoeth - it's 50ft grp shield.
Aethyric Armor is too fragile against shatter.
you can go tanky stat + GWM + ED build. mainly doing tank job, add assist dmg when it's free to dmg.
WW has more use in premade. in pug/solo you can still spam shatter enchant. buffer/debuffer.
you don't have to play guard/ww bot. it's only 1/3 of what SM tank do. staying in guard range require teamwork, responsive for both tank and guardee. don't be a bot.
2/3 is supporting: CC,buff/debuff. 3/3 is assisting: if you're at enemy backline hitting healer alone, find new target for guard/assist. probably your backline is melting, need ur help.
stance mechanic is good way to practice what u should do at certain moment.