Builds: A work in progress, but try it out and let us know what you think.
SnB oRVR Group Utility
SnB oRVR PUG
Some tips from an experienced tank SM
Spoiler:
Going 2h in the first place is useless in a wb, so ofc you would be snb. Imho, sm without WW in a warband is worthless.Shing wrote:Or drop 2H entirely and go SnB
SnB turtle
Yeah I've been hesitant to drop the 2H which is silly. WoDS is fun thoughCollateral wrote:Going 2h in the first place is useless in a wb, so ofc you would be snb. Imho, sm without WW in a warband is worthless.Shing wrote:Or drop 2H entirely and go SnB
SnB turtle
At rr 50 I would run this RoR.builders - Sword Master. Gives you a **** ton of defense with HTL if you maintain perfect balance. Granted, sorcs have been rendered useless so no competent warband would run them (but it comes in handy against pugs). With the new combat system, the tactics do actually give you less than the tooltip it seems, but still it's not bad. So instead of CW you can take aethyric armour, and use unstoppable juggernaut, or maybe impeccable reactions (sm doesn't quite have a lot of tanking tactics).
I agree and that is why I'm leveling my kotbs and have a baby IB. That being said they bring a few unique things, albeit nothing too impressive, in battles where almost everyone is already snared and has two immunity cooldowns. But more importantly, a body in the frontline where order is often lacking outside of organized play.dansari wrote:The issue with SM in orvr is simply that they don't bring a lot of utility. You need to build a group around WW or it's pretty meh... even then it's pretty meh. Sure they bring stat steal, but they don't have an aoe slow, don't provide any armor/wounds debuffs, their morales are selfish, etc.
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