Kepp Respawn
Posted: Tue Feb 14, 2017 4:27 am
So something that has been bugging me for a while and its the way that respawns work at keeps.
Atm I'm seeing a select number of people throwing them selves at the ram, doing what they can to disrupt it, respawning and going again consequence free. While its not imbalanced per say i have to say this lemming play style doesn't really promote any sort of good group play, warband management, or anything really.
In short in my opinion defenders at keep shouldn't have an infinite number of one ups and should have to play a bit more sensibly as their deaths would actually have an impact on the defence of the keep.
So my suggestion to fix it is to resurrect an old model from live.
While the Ram is up the default respawn point is the warcamp.
Atm I'm seeing a select number of people throwing them selves at the ram, doing what they can to disrupt it, respawning and going again consequence free. While its not imbalanced per say i have to say this lemming play style doesn't really promote any sort of good group play, warband management, or anything really.
In short in my opinion defenders at keep shouldn't have an infinite number of one ups and should have to play a bit more sensibly as their deaths would actually have an impact on the defence of the keep.
So my suggestion to fix it is to resurrect an old model from live.
While the Ram is up the default respawn point is the warcamp.