you guys love the war game
so i guess many of you remembering DAOC
WAR's orvr and keep siege were rooted from DAOC, almost same
one of differences is DAOC didn't have warband method
group was the only method ppl can form up, 6man iirc
so ppl made grp first then roam, they stick to grp leader
when fights get bigger like 4 grps roaming from each side( they had 3realms), realm leader emerged
he forms some kind of private chat channel and invite grp leaders
in there they discuss strategies
it was chain of command
realm leader control grp leaders and grp leaders control group
it's one thing that lacks by system in AoR, RoR
if grps could join wb as whole grp and leave as whole grp
wb leader don't( and can't ) need to control 24 ppl, only 4 grp leaders
he can't steal your healer
casual dps players will have hard time to get a group, that happened in DAOC too
i guess that's why wb was introduced, easy access to orvr
i hope oneday we can see 6man premades work together in RoR
( there were rivalry for rp farming but relic made them work together, city siege will work like relic )
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remembering DAOC's group oriented environment
- anarchypark
- Posts: 2085
remembering DAOC's group oriented environment
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
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Re: remembering DAOC's group oriented environment
I always felt that the old school MMOs captured the essence of Dying in PvP the best. If you traveled without someone a rezzer, it's a long ass walk. Nevermind all the shenanigan's about losing gear/finding your corpse.
In WAR, crushing your opposition just means that you fight them again in 60s, and sometimes they have a wounds debuff, and are worth less xp/RR/INF. It's fun in that you are back to the action quickly, but outside of certain zones (BC/KV come to mind) a strategic win rarely seems to worth much 2-5min later.
It was the same in RO. Having to reenter WoE fields each time, meant that your communication had to be the priority. This led to people becoming more dedicated. Death carried far more weight.
I have dreams of RoR with a brand new Queueing system that has a Lobby where you can see who is gonna fight in each SC before you all click GO!, I dream of easily accessable Friendly group info and information/Com systems ingame. Ofc these are just dreams... And some weed.
Also, back then, tons of the super gamers where kids with no life. Also, there are like 10billion games/**** to do online. Hard to get people to be active/dedicated to anything. Much less an outdated MMO...
In WAR, crushing your opposition just means that you fight them again in 60s, and sometimes they have a wounds debuff, and are worth less xp/RR/INF. It's fun in that you are back to the action quickly, but outside of certain zones (BC/KV come to mind) a strategic win rarely seems to worth much 2-5min later.
It was the same in RO. Having to reenter WoE fields each time, meant that your communication had to be the priority. This led to people becoming more dedicated. Death carried far more weight.
I have dreams of RoR with a brand new Queueing system that has a Lobby where you can see who is gonna fight in each SC before you all click GO!, I dream of easily accessable Friendly group info and information/Com systems ingame. Ofc these are just dreams... And some weed.
Also, back then, tons of the super gamers where kids with no life. Also, there are like 10billion games/**** to do online. Hard to get people to be active/dedicated to anything. Much less an outdated MMO...
Re: remembering DAOC's group oriented environment
Daoc comunity was different (at least the first years) and game was really different. Very oriented to group play, mostly healers cant solo a mob of his own level. And leveling without grp to max level (50) can easy cost u around 3-6 months...but if u get a grp u can level fast. So ppl learn from level 1 that they need to make or get a grp, and that make a solid community. Also u keep meeting ppl who play in the same game time, make friends, etc
That was the old style mmos...
Note: daoc grp was 8 slots not 6.
That was the old style mmos...
Note: daoc grp was 8 slots not 6.
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- Posts: 7
Re: remembering DAOC's group oriented environment
I am reminded of this every time someone tells me that no one cares about T1 or when I see some GM bullying someone in chat or when I see someone being snide and awful in advice.Dabbart wrote: there are like 10billion games/**** to do online. Hard to get people to be active/dedicated to anything. Much less an outdated MMO...
Re: remembering DAOC's group oriented environment
Or when I see obvious troll attempts in the forums...
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- Posts: 7
Re: remembering DAOC's group oriented environment
Oh, you think those are GOOD things. I must be in error then, I beg pardon, pray carry on community building.Dabbart wrote:Or when I see obvious troll attempts in the forums...
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- Posts: 413
Re: remembering DAOC's group oriented environment
of course daoc at first was a copy paste of the everquest red servers, it mimic the system of rvr adopted back in 2000 with the release of sullon zek .emiliorv wrote:Daoc comunity was different (at least the first years) and game was really different. Very oriented to group play, mostly healers cant solo a mob of his own level. And leveling without grp to max level (50) can easy cost u around 3-6 months...but if u get a grp u can level fast. So ppl learn from level 1 that they need to make or get a grp, and that make a solid community. Also u keep meeting ppl who play in the same game time, make friends, etc
That was the old style mmos...
Note: daoc grp was 8 slots not 6.
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