WP and DOK new mechanic solution

For proposals that have been rejected.
User avatar
Arena
Posts: 165

WP and DOK new mechanic solution

Post#1 » Thu Nov 17, 2016 4:04 pm

Well, I thought a lot, and I came up with a solution of how to make a DoK/WP new mechanic playable, and still be able to collect custom groups, without hurting your innovations of making them unabling to stand behind and heal.

Step 1: remove the binding of prayer/covenants. Make given ability, like a pet has, that will enable these modes, there shouldn't be a problem to put an icon, and those abilities can work like abilities received from the buff of runepriest. So it will be possible to maintain the usefulness of several WPs/DoKs in the same group - they can activate various prayers, regardless of the style of play.

Step 2: Remove the reduction of career resource for 5 sec and additional damage in dps mode. Thus it will be possible to save a build of group-playing dok / WP, without giving him unnecessary benefits and not taking anything from him. You'll keep the old players, while your desire to make healing doks / priests for melee will not suffer. In general, this solution will provide more variation for the collection of groups, as now, this mode makes the dok / WP a cheap replacement of dps character in a standardized group of 2 + 2 + 2 format.

Do not forget that the ballance of the characters in the game is always built on the principle that: you have the character, and you figure out his strengths and weaknesses, then you can create a unique group around him. Unique, I want to point. There are lots of group combinations in Warhammer, please do not reduce everything to a straight as a stick gameplay in 2 + 2 + 2 standard.

Step 3: 50% reduction in armor is too large. While shamans / archmages and RPs / zealots have abilities that allow them to survive with a small amount of protection (RPs can heal themselves on the run, and archmages can slows attackers by puddle), Warrior priests are not able to defend themselves there with no controlling abilities, and dropping their defense to the level of these characters kill the whole concept of that mode with armor prayer, it will be unplayable. I think there must be further modifications of this mode, for not to do the gameplay straight as a stick and limit it wherever possible.

You did a great job in bringing the server to a level where he is now. I am sure that your efforts will bring many benefits to people with whom you are playing. Please, do not limit the number of opportunities in the game, add new gameplay options to those which is already in the game instead.

Best regards, Arena.

Ads
Penril
Posts: 4441

Re: WP and DOK new mechanic solution

Post#2 » Tue Nov 22, 2016 2:24 pm

Azarael created a thread in Discussions where the community can give their suggestions on WP/Dok; feel free to copy your proposal there (viewtopic.php?f=96&t=18486).

Therefore, I will be declining WP/Dok suggestions for now.

Who is online

Users browsing this forum: No registered users and 3 guests