Azarael
From yesterday:
- Morale gain scales with the following factors:
- Additional players in group
- Number of enemies in range (above the minimum threshold of 18) to a limit
A personal note:
This is only part of the solution to the morale gain issue, and was always the intent. In future, I would appreciate it if certain people who don't have the slightest clue of the intent of the team would stop spreading their assumptions in order to cause community problems and negativity. You're not in the team - you don't know what's going to be done - so don't act as if you do, and don't even think about causing problems for me based on your own assumptions and nothing more. As you can probably tell from me mentioning this yet again, I find your behaviour absolutely appalling, and it will not be forgiven in future.
With that having been said...
[Open RvR]
Azarael
From yesterday:
- Halved the damage of all cannons capable of attacking multiple targets.
- Reduced the damage of the pure single target cannons by 33%.
- AoE cannons build up to full damage with 10 players within 15 feet of the target rather than 6.
- AoE cannons will no longer inflict knockback. Instead, a stacking (8x) 5% snare is applied. This snare is only applied if at least 6 targets were within 15 feet of the person considered for the snare.
From today:
- Fixed an issue causing rams to suffer full damage from certain types of attack.
Londo
- Enabled the RvR tracker.