Shadow Warrior Assault Stance.

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daniilpb
Posts: 591

Shadow Warrior Assault Stance.

Post#1 » Thu Oct 27, 2016 9:37 pm

Short introduction:
Spoiler:
I'd like to discuss most unpopular build for SW.
Some of you may know that I'm a great fan of this tree so I know it pretty well. I'll try to be honest as mush as possible.
Issue:
Firstly I thought about buffs for this tree which won't buff other trees because most of community think sw (macaroni-monster) is okay. But melee tree is not okay. Really.
If we'll take a look at tree, tactics and skills it may looks like ok, but it is not (you and your party will lose 80% of fights while using it I swear).
This stance is completely useless for any kind of party. Simply because it has nothing to offer.

Explaining:
So what we REALLY have in this tree:
Strong dot, knock (if you learned it), disarm and...
Armor - its okay, we have pretty enough physical damage mitigation. But it's not enough for general defense since:
We have no resistance, no wounds and no self-heal benefits. One armor debuff or burst from sorc/magus - we are dead deadly. Then the simple question pops up: maybe SW is just a glass cannon assist-machine with hell-dmg and have no real need in defense? Not really.
Our melee damage has not enough burst potential since Brutal Assault even with tactic cannot give us it because of 5 sec cooldown (so we are inferior to WHs) then if we try to punch our opponent to death with our Grim Slash our AP ends very soon even with help of party (especially when we must slot Leading shots for party and have no place for ap tactics). To sum up there are no burst potential and no dps potential as well especially when in most cases sw dies in melee in 5-10 sec depends on the opponents.
And of course as I stated at first place we have 0 benefits for the party (from this tree/build) and it is a general problem since solo viability of a class/tree has no real importance.

Proposals:
Honestly I don't have any solid solutions, just some experimental ideas:
General is to make Shadow Warrior an Assault meleetrain party-maker.
(There is a list of various ideas if at least one of them may be liked by moderators and community it would be nice)
1) Make tactic No Respite an aoe-buff but decrease its range for 20-30ft to prevent SWs run around BWs while they own enemy lines from 100ft. < but there is a problem from technical side: I don't know is it possible to make this tactics' aoe-buff activates only when SW is near his enemy.
Btw this change may make SWs run into battle with other melee carries and buff their dmg. Kamikaze mode.
OR
2) Make tactic Wrist Slash same party aoe-buff mechanic but I don't really fond of it since Order already has WS buff from Slayers.
OR
3) Make skill Sweeping Slash an aoe cooldown debuff. I don't really like it too because same reason as the one ^ (Slayer/SM).
OR
4) From the other way make Sweeping Slash an aoe armor debuff, for example, 400 points ( Acid arrow has 618 so its fair scale for me).
OR
5) And again Sweeping Slash: grant it an aoe-crit debuff (same as BG's one).

As we know Kotbs and SMs are mostly party buffers and tanks, SWs may become active dps party buffers/debuffers since they already have AP-regen buff (which isn't really good) and Crit chance buff (which isn't really good too since doesn't buff SW itself but anyway good for party).

Unimportant attachment about tree in general (not about party so you can ignore it):
Spoiler:
Even with all these buffs SW melee stance will suck hard in any cases of survivability/dmging/ganking/dueling.
There are some solutions for fixing it:
1) Add this stance a resistance/wound or self-healing hps buff - it may make this tree playstyle much more safer and viable. If this stance were created for survival it should better protect from possible dmg and not just physical.
2) Buff Swift Strikes dmg. Really this ability is a joke.
3) Increase the dmg of Grim Slash at least to the level of Spiral-Fletched Arrow or make it stronger then it since you need to come melee to use it. I know about cast times, but I'm talking here about melee spec for rdps class so I am just dreaming about such unfairness.
4) B*llsh*t impossible dream: give SW another sword, but its' type must have only straight stats, as I said: no buffs for range stances/builds. Btw I think that it is very hard in technical side so it definitely won't happen.
These buffs won't really give a super big benefit for this build anyway. Melee sw is always stacked between mdps and rpds. But without melee dmg as WLs and Slayers and survivability. Till this tree has such problems I can't really see its place in any party comp.
Someone can say SW mechanics is about swapping stances but we all know that 80-90% SWs run in 3rd macaroni stance and don't care. And this is successful playstyle in most cases. It is pretty legal since other trees are much more inferior and mostly don't deserve mastery points.
As I stated in spoiler this tree is kind weak but I want to give it a chance and make sw who uses this tree a member of a party. Ofc you can always run it in small scale pugs (as I do), but when the things become hot you will be just a garbage (as I do, sadly).
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<Fusion>
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Penril
Posts: 4441

Re: Shadow Warrior Assault Stance.

Post#2 » Thu Nov 10, 2016 6:45 pm

There will probably be an .ab ex for SW, so we should wait until then for any proposals regarding these classes.

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