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SIEGE Weapons - Attempt at patch.

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chaoscode
Posts: 202

SIEGE Weapons - Attempt at patch.

Post#1 » Sun Dec 28, 2014 9:31 pm

I could add funconality to these but they are not even in the git db. Anyone know how to place one so I can do this? Thanks,

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chaoscode
Posts: 202

Re: SIEGE Weapons - Attempt at patch.

Post#2 » Sun Dec 28, 2014 11:58 pm

I got it never mind. I had started a blank script for this object. I will see where I can get and let you guys know.

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xitroxas
Posts: 92

Re: SIEGE Weapons - Attempt at patch.

Post#3 » Mon Dec 29, 2014 12:00 am

Cool. I've been wanting them canons. Boom, boom.
Bigx - Black orc — Lilx - squig herder
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Oxenreed
Posts: 78

Re: SIEGE Weapons - Attempt at patch.

Post#4 » Mon Dec 29, 2014 1:41 am

Thats a good news, it was a nice feature ! Also some quests use them, guess they will be working again now.
Diverse - RR80 Marauder - Karak Azgal

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Tesq
Posts: 5704

Re: SIEGE Weapons - Attempt at patch.

Post#5 » Mon Dec 29, 2014 1:53 am

keep up the good work!
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Grulo
Posts: 153

Re: SIEGE Weapons - Attempt at patch.

Post#6 » Mon Dec 29, 2014 2:36 am

Destro zerged so hard today in Fest that someone decided to make cannons work lol

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chaoscode
Posts: 202

Re: SIEGE Weapons - Attempt at patch.

Post#7 » Mon Dec 29, 2014 2:42 am

I found all the opcodes for it so lets see what happens. I need to get dx9 working on my laptop. So working on that right now.

navis
Posts: 783

Re: SIEGE Weapons - Attempt at patch.

Post#8 » Thu Jan 01, 2015 9:12 pm

Just an idea chaoscode, somebody needs to get the doors working so we can remove those silly levers that we have in place now..

cheers
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Dana
Former Staff
Posts: 2300

Re: SIEGE Weapons - Attempt at patch.

Post#9 » Thu Jan 01, 2015 9:34 pm

navis wrote:Just an idea chaoscode, somebody needs to get the doors working so we can remove those silly levers that we have in place now..

cheers
Max worked on doors. Doors he added work now. But that need to be tested a bit more.
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

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Olitiv
Posts: 58

Re: SIEGE Weapons - Attempt at patch.

Post#10 » Thu Jan 01, 2015 9:34 pm

well done!
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