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Bugs in starting areas?

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panhaggarty
Posts: 6

Bugs in starting areas?

Post#1 » Fri Aug 26, 2016 1:54 pm

Hi all. I'm thrilled that this exists. What a wonderful thing the devs have done and are doing. However I have noticed that starting areas (both destruction and order) seem bugged in various ways. Firstly in the empire starting area I have had problems with Marauders being bugged. Ocassionally when I attempt a long range attack the animation will become stuck and it is only fixed when logging out (or when disconnected which keeps happening also, covered in another post however.) Secondly I am having trouble in both starting areas whereby the first real quest giver (not the new recruits guy) will occasionally just dissapear leaving me unable to either start or finish the quest.

I appreciate what the devs are doing and that at this stage we are all essentially testers and so bugs are to be expected. Is anyone else having this trouble? Is there a quick fix for it?

Thanks in advance :D

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Elven
Former Staff
Posts: 5161

Re: Bugs in starting areas?

Post#2 » Fri Aug 26, 2016 4:19 pm

Any and all bug reports go on the bugtracker which the link can be found at the top of the web page.

Given RoR is an emulator, there are many bugs and issues that can't be addressed immediately or rely full control of the client, which we don't have at this moment.

If reporting bugs on the bugtracker, make sure to read the rules on how to, and ensure that the bug you want to report isn't already reported.

panhaggarty
Posts: 6

Re: Bugs in starting areas?

Post#3 » Sat Aug 27, 2016 3:04 pm

Thanks mate my apologies for reporting this wrong :)

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Ley
Former Staff
Posts: 1541

Re: Bugs in starting areas?

Post#4 » Tue Aug 30, 2016 5:05 am

Closed.

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