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Suggestion: AAO

Posted: Mon Jun 20, 2016 11:49 pm
by cazypher
The current AAO gives you Experience/renown/Influence again by set %. But what if we also add a buff to that? You would get a minor buff on the % that you're facing against to prevent any kind of xrealming so the attacking force will get stronger when trying to take a keep when people log into a character to get a def keep tick and vice verse to help people defend a keep more easily from the opposite realm when people log on to that side for a free keep take it would force people to try to keep things balanced. Like i said it doesn't have to be SUPER large buff that will give a upper hand in fights but just enough to make things even. Feedback welcome would like people to expand on this idea.

Re: Suggestion: AAO

Posted: Tue Jun 21, 2016 12:12 am
by PartizanRUS
cazypher wrote:The current AAO gives you Experience/renown/Influence again by set %. But what if we also add a buff to that? You would get a minor buff on the % that you're facing against to prevent any kind of xrealming so the attacking force will get stronger when trying to take a keep when people log into a character to get a def keep tick and vice verse to help people defend a keep more easily from the opposite realm when people log on to that side for a free keep take it would force people to try to keep things balanced.
No.

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Re: Suggestion: AAO

Posted: Tue Jun 21, 2016 12:35 am
by cazypher
PartizanRUS wrote:
cazypher wrote:The current AAO gives you Experience/renown/Influence again by set %. But what if we also add a buff to that? You would get a minor buff on the % that you're facing against to prevent any kind of xrealming so the attacking force will get stronger when trying to take a keep when people log into a character to get a def keep tick and vice verse to help people defend a keep more easily from the opposite realm when people log on to that side for a free keep take it would force people to try to keep things balanced.
No.

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why no? Just saying "no" isn't good feedback nor a good input and what does my icon have to do with this?

Re: Suggestion: AAO

Posted: Tue Jun 21, 2016 12:52 am
by Sizer
cazypher wrote:
PartizanRUS wrote:
cazypher wrote:The current AAO gives you Experience/renown/Influence again by set %. But what if we also add a buff to that? You would get a minor buff on the % that you're facing against to prevent any kind of xrealming so the attacking force will get stronger when trying to take a keep when people log into a character to get a def keep tick and vice verse to help people defend a keep more easily from the opposite realm when people log on to that side for a free keep take it would force people to try to keep things balanced.
No.

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why no? Just saying "no" isn't good feedback nor a good input and what does my icon have to do with this?
Because all the other reasons given in the other 1000 posts about this.










PS

No

Re: Suggestion: AAO

Posted: Tue Jun 21, 2016 2:24 am
by Vayra
If you mean stat buffs then that will be a big, fat, resounding NO.

Re: Suggestion: AAO

Posted: Tue Jun 21, 2016 2:54 am
by zabis
What if the buff was a better chance of medallions dropping?

Re: Suggestion: AAO

Posted: Tue Jun 21, 2016 4:51 am
by Gachimuchi
cazypher wrote:The current AAO gives you Experience/renown/Influence again by set %. But what if we also add a buff to that? You would get a minor buff on the % that you're facing against to prevent any kind of xrealming so the attacking force will get stronger when trying to take a keep when people log into a character to get a def keep tick and vice verse to help people defend a keep more easily from the opposite realm when people log on to that side for a free keep take it would force people to try to keep things balanced. Like i said it doesn't have to be SUPER large buff that will give a upper hand in fights but just enough to make things even. Feedback welcome would like people to expand on this idea.
No. This has been suggested before. Giving a side a buff to stats just for being in a zone off such a fluctuating value like player population in a zone. 6-mans don't need any help wiping warbands in the open.

Learn to use the search function.

Re: Suggestion: AAO

Posted: Tue Jun 21, 2016 8:50 am
by PartizanRUS
zabis wrote:What if the buff was a better chance of medallions dropping?
No, because crossrealmers will be switching to the side where AAO is bigger, ruining the attack as example.
Before implementing any of this stuff, devs need to have at least lockout timer for few hours, to fix crossrealming.

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Re: Suggestion: AAO

Posted: Tue Jun 21, 2016 4:24 pm
by cazypher
PartizanRUS wrote:
zabis wrote:What if the buff was a better chance of medallions dropping?
No, because crossrealmers will be switching to the side where AAO is bigger, ruining the attack as example.
Before implementing any of this stuff, devs need to have at least lockout timer for few hours, to fix crossrealming.

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but as soon as the other side gets people logging onto that side they will lose the AAO.

Re: Suggestion: AAO

Posted: Tue Jun 21, 2016 4:30 pm
by noisestorm
Just no.