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Sigmar's Shield

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Tsokushin
Posts: 28

Sigmar's Shield

Post#1 » Mon Jun 13, 2016 2:26 pm

So, word on the road is that Sigmar's Shield is currently worthless and pales in comparison to the DoK equivalent.

I suggest that we buff it up on par. First off, the healing needs to be buffed 25-50%. Second, the heal is an AoE with a radius of 30. Third, the cost should go down to 10 RF per proc. This would contrast it well with the DoK equivalent where it's aoe damage, single target healing, where WP gets damage based, AoE healing.

This would actually help really well for Grace / Melee WP as you can throw this on any priority target and help keep other targets up at the same time.


PS: I wasted a mastery point picking this up, didn't I?

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Luicetarro
Posts: 193

Re: Sigmar's Shield

Post#2 » Mon Jun 13, 2016 2:43 pm

You can respec at any trainer for a gold-fee. So no, it's not a wasted mastery-point.

kolchak
Posts: 12

Re: Sigmar's Shield

Post#3 » Mon Jun 13, 2016 7:02 pm

I think the main problem it has is that it tends to instantly drain out all of your RF, without much to show for it. If it's viable to achieve within the coding limitations, I would just put a restriction that it can only activate once per n seconds, and make it a more substantial heal. This would solve the main problem- it instantly bankrupts your RF bar- and address the second one, that it's not a very good use of RF.

Tsokushin
Posts: 28

Re: Sigmar's Shield

Post#4 » Mon Jun 13, 2016 7:23 pm

kolchak wrote:I think the main problem it has is that it tends to instantly drain out all of your RF, without much to show for it. If it's viable to achieve within the coding limitations, I would just put a restriction that it can only activate once per n seconds, and make it a more substantial heal. This would solve the main problem- it instantly bankrupts your RF bar- and address the second one, that it's not a very good use of RF.
Well, in addition to draining all of the RF, it is very lackluster compared to the DoK equivalent. It really needs an AoE healing component along with a reduction in RF cost.

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Ramasee
Posts: 457

Re: Sigmar's Shield

Post#5 » Mon Jun 13, 2016 7:25 pm

In its current state, it most certainly is a waste of a mastery point. It almost never worth casting. So yes, I most certainly would respec to get your mastery point back.

My suggestion for this ability which isn't in the coding cards as of this moment is.

Sigmar's Shield - 15s cd - 100ft range - Bless a target for 15s. Whenever this target is attacked, the attacker takes X spirit damage. The target is healed for 100% of the damage, and you will lose 20RF. This effect can only happen once every 0.5s.

(Most values are placeholders)

Making the heal stronger doesn't help grace out as much since most grace WPs have strength and -% healing tactics on. Reflective lifetap solves those issues. Reasoning behind removing the damage and just making it a longer range cast; gives you some method of life-tap based healing while not in melee, which is a moderate problem of grace.

Tsokushin
Posts: 28

Re: Sigmar's Shield

Post#6 » Mon Jun 13, 2016 7:37 pm

Ramasee wrote:In its current state, it most certainly is a waste of a mastery point. It almost never worth casting. So yes, I most certainly would respec to get your mastery point back.

My suggestion for this ability which isn't in the coding cards as of this moment is.

Sigmar's Shield - 15s cd - 100ft range - Bless a target for 15s. Whenever this target is attacked, the attacker takes X spirit damage. The target is healed for 100% of the damage, and you will lose 20RF. This effect can only happen once every 0.5s.

(Most values are placeholders)

Making the heal stronger doesn't help grace out as much since most grace WPs have strength and -% healing tactics on. Reflective lifetap solves those issues. Reasoning behind removing the damage and just making it a longer range cast; gives you some method of life-tap based healing while not in melee, which is a moderate problem of grace.
I think it needs to remain a melee ability and instead allow the heal to be aoe at a reduced RF cost. The rationale being that Salvation Warrior Priests already have plenty of tools for maximum range healing, and they do not need another.

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Ramasee
Posts: 457

Re: Sigmar's Shield

Post#7 » Mon Jun 13, 2016 7:59 pm

The new change wouldn't help a Salvation Warrior Priest. Since the ability would be damage-based healing, it would scale off of strength. This ability wouldn't be an effective use of RF for a standard salvation warrior priest.

We could add an AoE component too by lowering the value on the blessed target. So instead of "The target is healed for 100% of the damage, and you will lose 20RF. This effect can only happen once every 0.5s." we can change it to "All allies within 20ft of the blessed target are healed for 50% of the damage dealt, and you will lose 20RF. This effect can only happen once every 0.5s.

kolchak
Posts: 12

Re: Sigmar's Shield

Post#8 » Mon Jun 13, 2016 9:03 pm

"but the mirror!" arguments don't really move the powers that be. I'll take a usable version of what it is today instead of a reimagined ability, but either would be nice.

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Stmichael1989
Posts: 184

Re: Sigmar's Shield

Post#9 » Wed Jun 15, 2016 11:56 pm

Honestly, I think it should just cost a flat amount of RF and heal for every hit you take, scaling with strength. Give it a 30-60 second cooldown if you have to. As it is, the game has VERY few tools to fight assist trains. Such an ability would go a long way to both making Grace tanky enough to survive on the front line as well as distinguishing it from salvation.
StMichael - 40 Warrior Priest
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freshour
Banned
Posts: 835

Re: Sigmar's Shield

Post#10 » Thu Jun 16, 2016 12:05 am

Or maybe give the melee WP's a move the restores 100% of RF? I"m not gonna say what move restores 100% mechanic every time you use it... but would be nice to have it be slightly more of a real mirror and not one of those mirrors you see at theme parks that make you look like an animated character proportionally.

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