So, word on the road is that Sigmar's Shield is currently worthless and pales in comparison to the DoK equivalent.
I suggest that we buff it up on par. First off, the healing needs to be buffed 25-50%. Second, the heal is an AoE with a radius of 30. Third, the cost should go down to 10 RF per proc. This would contrast it well with the DoK equivalent where it's aoe damage, single target healing, where WP gets damage based, AoE healing.
This would actually help really well for Grace / Melee WP as you can throw this on any priority target and help keep other targets up at the same time.
PS: I wasted a mastery point picking this up, didn't I?
Sigmar's Shield
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- Posts: 193
Re: Sigmar's Shield
You can respec at any trainer for a gold-fee. So no, it's not a wasted mastery-point.
Re: Sigmar's Shield
I think the main problem it has is that it tends to instantly drain out all of your RF, without much to show for it. If it's viable to achieve within the coding limitations, I would just put a restriction that it can only activate once per n seconds, and make it a more substantial heal. This would solve the main problem- it instantly bankrupts your RF bar- and address the second one, that it's not a very good use of RF.
Re: Sigmar's Shield
Well, in addition to draining all of the RF, it is very lackluster compared to the DoK equivalent. It really needs an AoE healing component along with a reduction in RF cost.kolchak wrote:I think the main problem it has is that it tends to instantly drain out all of your RF, without much to show for it. If it's viable to achieve within the coding limitations, I would just put a restriction that it can only activate once per n seconds, and make it a more substantial heal. This would solve the main problem- it instantly bankrupts your RF bar- and address the second one, that it's not a very good use of RF.
Re: Sigmar's Shield
In its current state, it most certainly is a waste of a mastery point. It almost never worth casting. So yes, I most certainly would respec to get your mastery point back.
My suggestion for this ability which isn't in the coding cards as of this moment is.
Sigmar's Shield - 15s cd - 100ft range - Bless a target for 15s. Whenever this target is attacked, the attacker takes X spirit damage. The target is healed for 100% of the damage, and you will lose 20RF. This effect can only happen once every 0.5s.
(Most values are placeholders)
Making the heal stronger doesn't help grace out as much since most grace WPs have strength and -% healing tactics on. Reflective lifetap solves those issues. Reasoning behind removing the damage and just making it a longer range cast; gives you some method of life-tap based healing while not in melee, which is a moderate problem of grace.
My suggestion for this ability which isn't in the coding cards as of this moment is.
Sigmar's Shield - 15s cd - 100ft range - Bless a target for 15s. Whenever this target is attacked, the attacker takes X spirit damage. The target is healed for 100% of the damage, and you will lose 20RF. This effect can only happen once every 0.5s.
(Most values are placeholders)
Making the heal stronger doesn't help grace out as much since most grace WPs have strength and -% healing tactics on. Reflective lifetap solves those issues. Reasoning behind removing the damage and just making it a longer range cast; gives you some method of life-tap based healing while not in melee, which is a moderate problem of grace.
Re: Sigmar's Shield
I think it needs to remain a melee ability and instead allow the heal to be aoe at a reduced RF cost. The rationale being that Salvation Warrior Priests already have plenty of tools for maximum range healing, and they do not need another.Ramasee wrote:In its current state, it most certainly is a waste of a mastery point. It almost never worth casting. So yes, I most certainly would respec to get your mastery point back.
My suggestion for this ability which isn't in the coding cards as of this moment is.
Sigmar's Shield - 15s cd - 100ft range - Bless a target for 15s. Whenever this target is attacked, the attacker takes X spirit damage. The target is healed for 100% of the damage, and you will lose 20RF. This effect can only happen once every 0.5s.
(Most values are placeholders)
Making the heal stronger doesn't help grace out as much since most grace WPs have strength and -% healing tactics on. Reflective lifetap solves those issues. Reasoning behind removing the damage and just making it a longer range cast; gives you some method of life-tap based healing while not in melee, which is a moderate problem of grace.
Re: Sigmar's Shield
The new change wouldn't help a Salvation Warrior Priest. Since the ability would be damage-based healing, it would scale off of strength. This ability wouldn't be an effective use of RF for a standard salvation warrior priest.
We could add an AoE component too by lowering the value on the blessed target. So instead of "The target is healed for 100% of the damage, and you will lose 20RF. This effect can only happen once every 0.5s." we can change it to "All allies within 20ft of the blessed target are healed for 50% of the damage dealt, and you will lose 20RF. This effect can only happen once every 0.5s.
We could add an AoE component too by lowering the value on the blessed target. So instead of "The target is healed for 100% of the damage, and you will lose 20RF. This effect can only happen once every 0.5s." we can change it to "All allies within 20ft of the blessed target are healed for 50% of the damage dealt, and you will lose 20RF. This effect can only happen once every 0.5s.
Re: Sigmar's Shield
"but the mirror!" arguments don't really move the powers that be. I'll take a usable version of what it is today instead of a reimagined ability, but either would be nice.
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- Posts: 184
Re: Sigmar's Shield
Honestly, I think it should just cost a flat amount of RF and heal for every hit you take, scaling with strength. Give it a 30-60 second cooldown if you have to. As it is, the game has VERY few tools to fight assist trains. Such an ability would go a long way to both making Grace tanky enough to survive on the front line as well as distinguishing it from salvation.
StMichael - 40 Warrior Priest
Elhim - 40 Shadow Warrior
Cullexus - 40 Witch Hunter
Teuton Codpiece - 40 Knight
Gritkicker - 40 Slayer
Elhim - 40 Shadow Warrior
Cullexus - 40 Witch Hunter
Teuton Codpiece - 40 Knight
Gritkicker - 40 Slayer
Re: Sigmar's Shield
Or maybe give the melee WP's a move the restores 100% of RF? I"m not gonna say what move restores 100% mechanic every time you use it... but would be nice to have it be slightly more of a real mirror and not one of those mirrors you see at theme parks that make you look like an animated character proportionally.
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