Couple of questions -- RTR vs Release, one history question
Posted: Wed Jun 08, 2016 12:50 am
Three questions:
1. I stopped playing AOR when Tomb of the Vulture Lord was in testing. Is there anywhere that I can read up on any major balance changed between RoR and that era of the release edition? If I recall correctly there was always a lot of complaining about class balance in Warhammer Online as the two sides didn't have exactly symmetrical classes.
2. I'm also curious if there is a consensus as to whether RoR is a "fair" server. I realize this is a bit of a loaded question, but I've read about a lot of similar projects in other games that were heavily undermined by special rules or favoritism on the part of the folks running the server. Is there a general perception yet about RoR? It is of course the prerogative of the people running the server to do whatever they want, but I'd like to know what I'm getting into, especially on such a PVP focused game!
3. As I mentioned in my intro thread, I was involved in the core testing for Tomb of the Vulture Lord and I got so burned out on the game as a result that I quit well before it was released. I'm really curious how that content turned out, and what the perception of it was from the time of release until when the servers shut down. I know it isn't on RoR yet (and I imagine it won't be for some time), but I'm guessing quite a few of you probably remember it from when it was released.
Thanks in advance!
1. I stopped playing AOR when Tomb of the Vulture Lord was in testing. Is there anywhere that I can read up on any major balance changed between RoR and that era of the release edition? If I recall correctly there was always a lot of complaining about class balance in Warhammer Online as the two sides didn't have exactly symmetrical classes.
2. I'm also curious if there is a consensus as to whether RoR is a "fair" server. I realize this is a bit of a loaded question, but I've read about a lot of similar projects in other games that were heavily undermined by special rules or favoritism on the part of the folks running the server. Is there a general perception yet about RoR? It is of course the prerogative of the people running the server to do whatever they want, but I'd like to know what I'm getting into, especially on such a PVP focused game!
3. As I mentioned in my intro thread, I was involved in the core testing for Tomb of the Vulture Lord and I got so burned out on the game as a result that I quit well before it was released. I'm really curious how that content turned out, and what the perception of it was from the time of release until when the servers shut down. I know it isn't on RoR yet (and I imagine it won't be for some time), but I'm guessing quite a few of you probably remember it from when it was released.
Thanks in advance!