Improving RvR - some brainstorming
Posted: Sun May 15, 2016 12:14 am
Hi guys and girls,
some guildies are currently brainstorming some ideas to try to bring some balance to RvR, and I wanted to share the results with you.
* = Edits.
What do we know:
- People love to zerg
- People love to win
- People love to feel like they are awesome badass godlike smashas
- Getting zerged sucks
- noone wants to get slaughtered by a zerg
What are our intentions:
- slow down the zerg
- give people incentives to face the zerg
- make people feel like they can actually change something when they are getting outnumbered
What we were thinking about:
- make stats and damage (ONLY to players, so they don't solo take keeps) of players scale with AAO, but limit it to a certain point
- maybe make a queue system, so people (a group for example, no solo players to stop imbalanced roaming WEs/WHs) can queue at the keep lord to become the "champions" and then help to defend the zone
- * remove the boost when people don't actively fight for x minutes
- give the ppl with AAO a big boost, so they get really strong.
- like, "a group can slaughter a WB"-strong
- to keep it balanced, make the strong players always show on the map, so the zerg can seek and destroy them
- also, make them drop much better loot like more medaillons or one annihilator item per champ etc.
The expected results:
- underdogs can feel like gods and actually change something despite being outnumbered (i mean, who doesnt want to slaughter opponents like in a splatter movie)
- the zerg might split, or people might relog, so the "champs" get weaker as the AAO gets down
- the zerg actually has a challenge to kill the champs for better rewards
- champs still have to work together so they don't get zerged one after another
Why would ppl want to be champs?
- feel like a boss!!!
- renown, exp, influence (aao)
Why would ppl want to face champs?
- Great loot
- actual challenge compared to zerging empty zones
- feeling like doing an epic bossfight.
What if Bretin is champ and keeps slaughtering everyone because he is imbalanced?
- change zones
- spread the zerg
- xrealm
- get more ppl there to zerg them down
Actual boost, loot etc. have to be evaluated and tested of course.
Discuss
some guildies are currently brainstorming some ideas to try to bring some balance to RvR, and I wanted to share the results with you.
* = Edits.
What do we know:
- People love to zerg
- People love to win
- People love to feel like they are awesome badass godlike smashas
- Getting zerged sucks
- noone wants to get slaughtered by a zerg
What are our intentions:
- slow down the zerg
- give people incentives to face the zerg
- make people feel like they can actually change something when they are getting outnumbered
What we were thinking about:
- make stats and damage (ONLY to players, so they don't solo take keeps) of players scale with AAO, but limit it to a certain point
- maybe make a queue system, so people (a group for example, no solo players to stop imbalanced roaming WEs/WHs) can queue at the keep lord to become the "champions" and then help to defend the zone
- * remove the boost when people don't actively fight for x minutes
- give the ppl with AAO a big boost, so they get really strong.
- like, "a group can slaughter a WB"-strong
- to keep it balanced, make the strong players always show on the map, so the zerg can seek and destroy them
- also, make them drop much better loot like more medaillons or one annihilator item per champ etc.
The expected results:
- underdogs can feel like gods and actually change something despite being outnumbered (i mean, who doesnt want to slaughter opponents like in a splatter movie)
- the zerg might split, or people might relog, so the "champs" get weaker as the AAO gets down
- the zerg actually has a challenge to kill the champs for better rewards
- champs still have to work together so they don't get zerged one after another
Why would ppl want to be champs?
- feel like a boss!!!
- renown, exp, influence (aao)
Why would ppl want to face champs?
- Great loot
- actual challenge compared to zerging empty zones
- feeling like doing an epic bossfight.
What if Bretin is champ and keeps slaughtering everyone because he is imbalanced?
- change zones
- spread the zerg
- xrealm
- get more ppl there to zerg them down
Actual boost, loot etc. have to be evaluated and tested of course.
Discuss