some guildies are currently brainstorming some ideas to try to bring some balance to RvR, and I wanted to share the results with you.
* = Edits.
What do we know:
- People love to zerg
- People love to win
- People love to feel like they are awesome badass godlike smashas
- Getting zerged sucks
- noone wants to get slaughtered by a zerg
What are our intentions:
- slow down the zerg
- give people incentives to face the zerg
- make people feel like they can actually change something when they are getting outnumbered
What we were thinking about:
- make stats and damage (ONLY to players, so they don't solo take keeps) of players scale with AAO, but limit it to a certain point
- maybe make a queue system, so people (a group for example, no solo players to stop imbalanced roaming WEs/WHs) can queue at the keep lord to become the "champions" and then help to defend the zone
- * remove the boost when people don't actively fight for x minutes
- give the ppl with AAO a big boost, so they get really strong.
- like, "a group can slaughter a WB"-strong
- to keep it balanced, make the strong players always show on the map, so the zerg can seek and destroy them
- also, make them drop much better loot like more medaillons or one annihilator item per champ etc.
The expected results:
- underdogs can feel like gods and actually change something despite being outnumbered (i mean, who doesnt want to slaughter opponents like in a splatter movie)
- the zerg might split, or people might relog, so the "champs" get weaker as the AAO gets down
- the zerg actually has a challenge to kill the champs for better rewards
- champs still have to work together so they don't get zerged one after another
Why would ppl want to be champs?
- feel like a boss!!!
- renown, exp, influence (aao)
Why would ppl want to face champs?
- Great loot
- actual challenge compared to zerging empty zones
- feeling like doing an epic bossfight.
What if Bretin is champ and keeps slaughtering everyone because he is imbalanced?
- change zones
- spread the zerg
- xrealm
- get more ppl there to zerg them down
Actual boost, loot etc. have to be evaluated and tested of course.
Discuss




