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Changelog 12th March

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Azarael
Posts: 5332

Changelog 12th March

Post#1 » Sat Mar 12, 2016 3:12 pm

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Changelog 12th March 2016

[General]

Azarael:

- The Lobby and Launcher server will now disconnect clients when their transactions are complete (memory leak fix). A side effect of this is that you will need to restart the launcher after every successful connection to the game server.
- Added support for debolstering.
- The respawn timer in scenarios now works like it did on the original server.
- Fixed issues causing Cultivation to break when adding an ingredient which would set the current timer below zero, or when attempting to harvest or otherwise interact with an empty or non-existent plot.
- The server rules are now available in game by typing ".rules", and this fact is also broadcast in the Message of the Day. "I haven't read the rules" will no longer be accepted as an excuse and GMs are under no obligation to warn before taking action if the violation is listed in the rules.
- Guard will now split hate.
- Taunt and Challenge now generate the correct amount of aggro.
- Kill credit will now be given for suicides.
- Items which are marked Unique-Equipped now respect this setting, and only one copy may be equipped at a time.
- The "Shout" channel is no longer crossrealm and can be used to issue local orders to your realm without them being read by the enemy realm.
- Generally reduced allocations within the emulator (stability/lag fix).

Londo:

- Added Caledor Woods.

nalgol:

- Fixed an issue related to keep loot bags containing the wrong items.
- Added support for placeable siege weapons.

[World]

Genisaurus:

- Several "Boundless" items were found to have incorrect stats, DPS values, and weapon speeds. These have been corrected. Note: This does not mean they were "rebalanced" to be more attractive.

Meralors:

- All sieges weapons in Warcamp should be working correctly. Also fixed model for elf sieges weapons (dark elf warcamp have dark elf model and high elf warcamp have... high elf model!)
- Added keeps Foremen to all T2 and T3 keeps. Those merchants will be selling Oils for a fair price.

RyanMakara:

- Crusher of the Decayed now has a unique T4 appearance.
- Updated the appearances of a few T3 epic quest items to look more unique.
- A few T1 'Handgun' Engineer named items now resemble the look of T1 handguns.
- A 'Ribbon' Empire trophy has been added into the Order bestial trophy shop. It resembles the appearance of the old 'Seal' as it was known on live. The new 'Seal' trophy model will remain as it is now; looking like an Empire purity seal.
- The Red Skull Ribbon trophy has been discontinued.
- The Altdorf Market square has been made a little more lively by moving NPCs to correct places and having emotes now. The Altdorf Docks now also has the correct activities for the brawling pit outside the The Blowhole tavern. The commodity in front of the Altdorf library has also been dispersed to the sides of the streets of Lord's Row.
- The Altdorf Docks are now sealed off around the edges with invisible walls to prevent people from bugging into Altdorf's internal architecture.
- Kruegerhaus Servants are now on the same faction as the rest of the Krueger mobs at Chaos Chapter 12 PQ, Kruegerhaus.

Styrkarr:

- T2 High Elf PQs are now working, except Mirelen.
- Coordinates for oil added for each keep (work in progress, oil doesn't work yet).

Torquemadra:

- Raven War Corrupters have returned to Reikland Factory after their vacation.
- Changed level of NPC 2784 "Fixa" in Fangbreaker keep to appropriate t2 levels.
- Added appropriate SE regen to Sinister Chalice.
- Removed female model option for Raven Breaker NPC (entry 427).
- Removed Null string from many npcs that were causing exceptions and preventing kills.
- Added great weapon item skills 2097153 to many 2 handed swords that were missing it.
- Added great weapon item skills 2097154 to many 2 handed axes that were missing it.
- Added great weapon item skills 2097156 to many 2 hander hammers that were missing it.
- Added great weapon item skills 2105344 to many 2 hander glaives that were missing it.
- Changed Battle For Praag min players from 9 to 6 and max from 6 to 18 in the DB which should hopefully get it popping again.
- Moved orc "Mulk" (35905) slightly so he isnt being murdered by Cathrot the Mystic over and over.
- Removed marauder weapon from NPC Skargor (8942) and replaced with an orc item.
- All parts of the epic quest "Will of the Warboss" now unable to be started until I can fix up the quest completely.
- Removed a lvl 54 Shining Warmage from the top of Well of Qhaysh that was not tied to the keep spawn cycles at all.
- Fixed Quest chain - An Object of Power (44400-44402)

[Addressed Tickets]

Dana:

- [4865] NPC: Fixed the SubType of the "Repeater Bolt Throwers".
- [4599] NPC: "White Lions" are fixed.
- [4843] Quest: "The Threat Revealed" Fixed the condition and the questmarker. Also checked the future quest steps for bugs and fixed some.
- [4881] NPC: Removed 4 duplicated spawns of "Commander Richtenstaad".
- [4871] Quest: You can now complete "Dangerous Assumptions".
- [4882] NPC: "Bloody Sun Boy" removed the Orc model.

Genisaurus:

- [4770] Item: Fixed missing stats on Thighbinds of the Braggart.

Meralors:

- [203] Quest: Door have been fixed, you can now complete quest.
- [38] Quest: Can now be completed without having to use inventory item.
- [299] Modified pathing seems to have solved the problem.
- [313] PQ: Fixed PQ chest ghost spawn
- [389] All npc in camp are destruction sided and have the correct level
- [4876] This will be fixed with next patch with all other siege weapons in warcamp

RyanMakara:

- [4790] Item: Accidentally added item in the trophy shop has been removed.
- [4791] Item: Rappin of the Eternal can now have other cloak appearances applied to it.
- [4863] ToK: Kill 1,000 Dark Elves now awards the appropriate Tome Unlock.
- [4885] GO: Memorial Plaque no longer has a bugged tome unlock assigned to it.

Torquemadra:

- [4772] Quest: Fixed marauder rewards.
- [4777] NPC: Applied appropriate type and subtype, now butcherable.
- [4782] ToK: Applied title 10597 (The Anarchist) reward to ToK unlock 3465 (The History of the Empire)
- [4786] NPC: Removed item Fighter's Bigchoppa of Conquest (12984335) from sale from bestial token vendor Disciple Painbearer (1728).
- [4722] NPC: Removed duplicate spawn of Mirithas lirenor (35974)
- [4723] Item: Made Book of the March (30215) WP specific.
- [4724] NPC: Fixed Beast Tamers (1403) to appropriate race and attire.
- [4787] Item: Defender's Depraved robe now has a shared item code so will show relevant appearance for relevant class.
- [4788] Item: Added either hand designation to Dark Xiphos of Change.
- [4778] PQ: Added chest co ords to Stoneclaw Keep and associated information to make the chest functional in a keep take.
- [4801] Item: Added tali slot item 472309
- [4807] Item: Added great weapon item skills 2097153 to weapon.
- [4809] Item: Added correct appearance to Spite's Throatlatch (475910) and a tali slot.
- [4812] Item: Added correct appearance to Bonerender's Embracers (527961)
- [4818] Item: Added great weapon item skills 2097154 to weapon.
- [4840] Item: Added great weapon item skills 2105344 to weapon.
- [4823] Item: Removed template bow skin from several goblin tier 1 bows, replaced with appropriate model.
- [4815] Item(s): Added appropriate model ID for two choppa helms.
- [4832] Scenario: Created new GO "Hero Grave" (200004) with correct model (1587), information cloned from Grave (GO 189) and replaced as Proto entry in scenario_objects. Duplicated GO (189) spawn information for map 139 and overlaid onto two GO (200004) spawns.
- [4834] NPC: Convinced White Lions (2166) that they were beautiful enough and had no need to play dress up.
- [4854] Quest: Added correct NPC Grrlac (35908) to kill mission requirements. Added Quest marker, removed duplicate Khargon.
- [4867] Reduced level of NPC mob (635) to appropriate levels for pq spawn cycles.
- [4866] Increased guard count at High Pass order WC.

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clon721
Posts: 8

Re: Changelog 12th March

Post#2 » Sat Mar 12, 2016 3:19 pm

" Kill credit will now be given for suicides." does that also mean we can punt people to death?

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Toldavf
Posts: 1586

Re: Changelog 12th March

Post#3 » Sat Mar 12, 2016 3:21 pm

clon721 wrote:" Kill credit will now be given for suicides." does that also mean we can punt people to death?
Does mean the renown farmers will be back though given that dangerous territory will teleport you away finding a clandestine spot will at least be harder.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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WAR2014
Posts: 100

Re: Changelog 12th March

Post#4 » Sat Mar 12, 2016 3:22 pm

Greeting, great work of all ya guys!

Anyway, I read the Foremen at T2 and T3 keep (top floor in outer) are selling oil. They was selling wood for repairing keep door before, :D Just curious, no harm :))

Thx the great patches!

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noisestorm
Posts: 1727

Re: Changelog 12th March

Post#5 » Sat Mar 12, 2016 3:23 pm

Toldavf wrote:
clon721 wrote:" Kill credit will now be given for suicides." does that also mean we can punt people to death?
Does mean the renown farmers will be back though given that dangerous territory will teleport you away finding a clandestine spot will at least be harder.

You are all invited to check the Killhistory in the chat and report suspect people. Its pretty easy to spot actually when you see something like "XYZ has annihilated ABC in <placeholder area>" multiple times in a short timeframe

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boog
Posts: 343

Re: Changelog 12th March

Post#6 » Sat Mar 12, 2016 3:24 pm

It says we can buy oil but it doesn't specify if we can use it. I assume of course that since we can buy it is functioning properly to some degree. Would that be a safe assumption?
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels

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Razid1987
Posts: 1295

Re: Changelog 12th March

Post#7 » Sat Mar 12, 2016 3:26 pm

Awesome patch as always. Thanks!
clon721 wrote:" Kill credit will now be given for suicides." does that also mean we can punt people to death?
No, because there is no fall damage when punted.

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Toldavf
Posts: 1586

Re: Changelog 12th March

Post#8 » Sat Mar 12, 2016 3:28 pm

noisestorm wrote:
Toldavf wrote:
clon721 wrote:" Kill credit will now be given for suicides." does that also mean we can punt people to death?
Does mean the renown farmers will be back though given that dangerous territory will teleport you away finding a clandestine spot will at least be harder.

You are all invited to check the Killhistory in the chat and report suspect people. Its pretty easy to spot actually when you see something like "XYZ has annihilated ABC in <placeholder area>" multiple times in a short timeframe
That's the thing doesn't appear in the kill history least it didn't on live and the reward for killing over and over didn't diminish. If my memory serves the exploit went something like I hit the target it hops off a cliff and dies it gets rezed repeat.

Ofc suicide could appear in the log here I'm just not sure if it will.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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boog
Posts: 343

Re: Changelog 12th March

Post#9 » Sat Mar 12, 2016 3:28 pm

Razid1987 wrote:Awesome patch as always. Thanks!
clon721 wrote:" Kill credit will now be given for suicides." does that also mean we can punt people to death?
No, because there is no fall damage when punted.
I assume punt people to death would mean something along the lines of punting into guards, lava, and other things people can die from being punted into. but some clarity would be nice
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels

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noisestorm
Posts: 1727

Re: Changelog 12th March

Post#10 » Sat Mar 12, 2016 3:28 pm

boog wrote:It says we can buy oil but it doesn't specify if we can use it. I assume of course that since we can buy it is functioning properly to some degree. Would that be a safe assumption?

If you read like 5 lines below that
- Coordinates for oil added for each keep (work in progress, oil doesn't work yet).

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