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Low level tactics that are for Rank 35+ abilities

Posted: Wed Feb 24, 2016 3:43 pm
by Dreadspectre
I know that the Devs of this have made some changes from Live but I can't remember anyway BUT that being said, what is up with Mastery Trees having a tactic in the early levels of the tree that only affect a skill you get at like Rank 35+?

This seems like an absolute terrible design and I can't help but wonder what would happen if they swapped these tactics place with one of the higher tactics in the same tree that is more readily usable.

I don't know if that would break builds, open up OP ones or not but I don't think it would.

What's the general consensus on these?

Re: Low level tactics that are for Rank 35+ abilities

Posted: Wed Feb 24, 2016 3:54 pm
by Vigfuss
It does seems strange when you're leveling, but it lets you pick up some of those tactics without having to commit to the whole tree.

Re: Low level tactics that are for Rank 35+ abilities

Posted: Wed Feb 24, 2016 3:57 pm
by Dreadspectre
I can see something like Big Swingin' being where it is so Brawler specs can pick up the utility.

However when you're leveling as a Boss tree it feels awful to have a worthless tactic low on the tree and you get nothing to play with.

Zealot has an equally dead one(that I know of) in the Witchcraft tree that only affects a Rank 35 skill.

Re: Low level tactics that are for Rank 35+ abilities

Posted: Wed Feb 24, 2016 4:07 pm
by TenTonHammer
in the grand scheme of things it is irrelevent

and i would prefer to have good tactics like big brawlin be lower on the tree so i have more points to spend else where

Re: Low level tactics that are for Rank 35+ abilities

Posted: Wed Feb 24, 2016 4:18 pm
by zabis
Everyone knows it's because the original Warhammer devs picked where each tactic/ability would go by throwing darts at each tactic/ability on the wall.

Re: Low level tactics that are for Rank 35+ abilities

Posted: Wed Feb 24, 2016 5:08 pm
by Razid1987
zabis wrote:Everyone knows it's because the original Warhammer devs picked where each tactic/ability would go by throwing darts at each tactic/ability on the wall.
Lol, it sure feels that way, doesn't it? :D