Post#9 » Sat Feb 20, 2016 6:41 pm
In my opinion and talking to the slayers I run with in guild, its not stacking one or the other, it is the relative importance of each stat to the situation. I would initially cap strength or get as close to the cap before adding in secondary stats like WS or wounds. This is due to a number of things.
Firstly, as Tentonhammer states, with the help of tactics and set bonuses you should be able to get as close to the strength cap as possible so there should not be too much need to "stack" strength.
Secondly, the classes you should be targeting primarily are the casters, healers and mdps. Since the majority of them do not stack high armor (better with wounds and crit reduction imho) there should not be a lot of armor values to punch through.
Once you have reached close to the strength cap, you need to think about what your priorities are. You can not dps when you are dead, so having approximately 5k wounds (imo) is a solid starting point. From there you can add in weapon skill. If you were running in a premade however, the presence of guard, co-ordinated healing and other skills should keep you alive longer and allow you to add in more damage orientated stats, this is when I would run Wild Gambit, otherwise I believe you would be too squishy for pugs to heal.
Sia - DoK - Lords
Boyd - WP - O.S.