Deadpoet wrote:The fact that zealot can cleanse hex and spam it with a tactic was one of the reasons I thought it would be viable solo, as many of the solo gankers around are dps AMs. But AP drain must be hard to counter, unless one has a lot of AP regen in gear and the AP tactic.
One good thing about my idea is that out of the three absorbs, only one relies heavily on AP. The other two are a tactic with 25% chance of absorb on being hit and a ritual, also % on being hit. They don't require you to cast heals to proc them.
WLs deal curse on their debuffs I think, so that would also be cleansable. But the initial burst if your detaunt is on cd might be a big issue I guess.
SWs with ailment heal debuff I see no way around them, at least in theory.
You're absolutely right about the cleanse spam. The only issue right now is that we can't really get it. T4 for sure but in T3, not so much. I really can't wait to run it for my groups as well. MDPS have a much easier time when you're cleansing x3 the debuffs per cast, lol.
Honestly, if you can get the gear and understand the timing between using Harbinger of Doom to heal and DPS, with proper use of Transference, you'd have fun solo ganking. Again, we're really talking about T4 since you kinda need the levels to get all the abilities to compete. With AP pots and proper play, you would give any DPS AM a hard time. You do have to play like a boss against them since they're such a AP drain.
As someone said before, you don't really need a group. You can most definitely solo heals (I wouldn't really DPS in SCs right now) in scenarios and RVR. It just really help to have a reliable group of peeps to back you up.
I'm going to start working on a DPS set for my Zealot soon. I'm almost maxed out on gear so I'll keep you posted on what works for me and what doesn't.