Positioning

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Rebuke
Posts: 388

Positioning

Post#1 » Mon Jan 25, 2016 9:10 am

Hello,

I was wondering if someone could answer me what the calculation interval is of the server determining the direction your character is facing? When you mouse turn you can obviously turn very quickly, but I doubt that the server is capable of continiously updating (nor would it be fair)? Could not find a likewise question being posted using the search function.

Regards,

Eiger.

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Scrilian
Posts: 1570

Re: Positioning

Post#2 » Mon Jan 25, 2016 9:51 am

Most annoying this is that you run behind your enemy to use a finisher, only to watch it juggle in the animation, but never go off. And then you see the enemy sprints behind your back in a form of some kind of a server-sync. Can recall this being that way on live, but its alright. Some insight on the matter by Lord Az would be appreciated .
Spoiler:
Can even try to find some footage of my WH stream, with targets sync-flying behind my back, while I try to backstab, if needed and it's not deleted by twitch. Happens mostly in 10v10 and more I think
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talissera
Posts: 159

Re: Positioning

Post#3 » Mon Jan 25, 2016 9:58 am

His Majesty said many times, that they cant fix time lags x routing delay, so WH should suffer.
Запаснаго плана нѣтъ - на всѣ Господня воля.
Мой запасный планъ - русскій авось, кокаинъ и пистоли.

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Scrilian
Posts: 1570

Re: Positioning

Post#4 » Mon Jan 25, 2016 10:19 am

talissera wrote:WH should suffer.
B...but, oh well :(
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vove
Posts: 209

Re: Positioning

Post#5 » Mon Jan 25, 2016 11:11 am

Melee is completely broken. Sometimes you are right behind your enemy and cannot hit him due to range issues. Later on with slows it changes a little bit but shouldn't be like that imho.

Melee range issues can be clearly seen when sometimes mob runs to you, stands next to you hitting you, but they are still out of range which means their visualization (or visualization of their position on the server) is not correct. Same happens with human players, stands next to you but in reality is somewhere different.

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Scrilian
Posts: 1570

Re: Positioning

Post#6 » Mon Jan 25, 2016 12:52 pm

It's nothing compared to healing while untouchable xD
http://www.twitch.tv/scrilian/v/37563836
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vove
Posts: 209

Re: Positioning

Post#7 » Mon Jan 25, 2016 12:57 pm

Scrilian wrote:It's nothing compared to healing while untouchable xD
http://www.twitch.tv/scrilian/v/37563836
Yep, what I've just said happened to you with an enemy player. He stands in a different spot than you see him in, your skills don't trigger. Only way to attack such player is to shoot him ranged but in order to succeed the visualization and physical position of the player both have to be in range.

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Scrilian
Posts: 1570

Re: Positioning

Post#8 » Mon Jan 25, 2016 1:04 pm

vove wrote: Yep, what I've just said happened to you with an enemy player. He stands in a different spot than you see him in, your skills don't trigger. Only way to attack such player is to shoot him ranged but in order to succeed the visualization and physical position of the player both have to be in range.
Me and other 3 melee tried to take shammy down, then they gave up on the idea and I started to record. Not a problem on my side, thats for sure, shoul've recorded other places where he stood too ;)
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