still dosnt address RUN AWAY being fundementally the most op tactic in the gamemagter3001 wrote:Or we could nerf detaunt? Yeah... that seems like a good idea

Is this true? What about the SH ability Run Away? Can I Run Away while Running Away?
still dosnt address RUN AWAY being fundementally the most op tactic in the gamemagter3001 wrote:Or we could nerf detaunt? Yeah... that seems like a good idea
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
5 ftporkstar wrote:I'd also add that knight enchantment breaker further decreases Shaman viability. Is it ranged in RoR or did they retain the live nerf to 5ft?
Tury06 wrote:I agree about premade doesnt require skill at all
RyanMakara wrote:Combine Run Away tactic with Odjira and bunnyhopping... you'd could bolt so fast you'd get yourself stuck in a bush and die from fall damage before anyone could catch up.
So technicaly removing run away tactic will lead to removing ranged KDs from order range DPS and also removing pounce? I see it like fair dealTenTonHammer wrote:many of the anti kite tools that order has such as multiple rkds , pounce etc is said to be justified due to run away allowing shamans/shs to be one of the best kiters in the gameSpoiler:
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