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Kill Steals

Posted: Tue Jan 12, 2016 9:42 am
by paps
So after t1 lair drop is higher and is BoE i see more and more people [ WHs mainly ] stealing kills. Any solutions on that?

and why we geting destro loot on order can it be fixed or is working as intended?

Re: Kill Steals

Posted: Tue Jan 12, 2016 10:21 am
by Nishka
A few days ago wh stole a helm of bandit's queen from us.
If I recall it right, on live a player or a group any member of which have made the first hit would get the kill no matter who finishes it, making stealing much harder.

Re: Kill Steals

Posted: Tue Jan 12, 2016 11:03 am
by vove
Nishka wrote:A few days ago wh stole a helm of bandit's queen from us.
If I recall it right, on live a player or a group any member of which have made the first hit would get the kill no matter who finishes it, making stealing much harder.
So called monster tagging but I am afraid implementing monster tagging in this game will negatively affect RvR.

Re: Kill Steals

Posted: Tue Jan 12, 2016 11:53 am
by peterthepan3
Loot rights should go to the person/group who deal the most damage/cause the most aggro.
However, the wh didn't 'steal' a helmet from you as its fair game and a free for all in terms of who gets priority.

Re: Kill Steals

Posted: Tue Jan 12, 2016 1:08 pm
by bwdaWAR
On live, the doors would not open from the outside as long as anyone was alive inside if I remember correctly. That would be a fairly effective way to prevent kill-stealing, provided there is some kind of timer on this so people/guilds can't camp the lairs indefinitely.

Re: Kill Steals

Posted: Tue Jan 12, 2016 1:12 pm
by Scrilian
That's not a Kill Steal, but a Kill Secure. You help your allies by dealing the final blow :mrgreen:

Re: Kill Steals

Posted: Tue Jan 12, 2016 1:41 pm
by RyanMakara
The T1 lair bossses use Nalgol's old loot system, which hasn't been tweaked to only grant item drops for the realm you're killing the boss on.