When it comes to large scale conflicts it is quite apparent that bombing trumps any sort of alternate setup (I don't think this is debatable). Is this what the devs want the game to consistently become? I ask genuinely because I have yet to see lengthy tankline battle of attrition clashes due to tanks/healers not being able to keep up with morale dumps and supplemental area spam. I don't mind bombing as a viable tactic but it is clearly head and shoulders above any other type of large scale engaging. It is also a bit boring to fight with and against.
My suggestion is: Make area damage-over-time abilities of the same name un-stackable. Also, unmitigated morale AOE damage needs to take a nerf or made single target. The main culprit is BW m2, which is too good to be AOE AND just m2 AND instant (not a DOT). Even the magus m2 is probably too strong and its considerably worse than the BW m2. At least unleash the winds is m4 and requires some attrition to get to. Don't nerf bombing into oblivion just tone it down a few notches.
I think this would open the doors for a number of other large scale warband builds instead of the monotonous setups we have been seeing since cap was increased to lvl32. Variation is good for the game and encourages different ideas and counters.
Is Bombing Good for the Game?
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Re: Is Bombing Good for the Game?
WB vs WB it's sorcs/bw+slayers/choppas, but with grp on grp melee train is the most effective setup, and it's too low equip for the proper bombing, not enough magic power, not enough crit rate, etc.
Re: Is Bombing Good for the Game?
Why talking about bombing, nerf or not, if you can'tl bombing properly yet? It's not even bombing. All i see is melee trains everywhere, what bombing are you talking about?
Re: Is Bombing Good for the Game?
Did you die to Kings Own?
BW M2 is probs too strong for T3. It take a lot to get a group that big going, and is easily countered if you want to "win" RvR(win being taking a keep or locking a zone). Taking BOs as 6 or even 3 is easily doable and stops keep pushes in their tracks.
WB vs WB AoE wins.
Grp vs Grp Single Target wins.
BW M2 is probs too strong for T3. It take a lot to get a group that big going, and is easily countered if you want to "win" RvR(win being taking a keep or locking a zone). Taking BOs as 6 or even 3 is easily doable and stops keep pushes in their tracks.
WB vs WB AoE wins.
Grp vs Grp Single Target wins.
Re: Is Bombing Good for the Game?
I stopped reading at the part, where's BW m2 is to good for AoE - pathetic 1200 damage. It seems that guy stuck in 2007, where that m2 could stun.
Re: Is Bombing Good for the Game?
I believe in a WB of 24 people you can run 8 BWs while still having the necessary tanks and healers, resulting in 8x1200 dmg = instanst death for all enemies within 30ft.
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Re: Is Bombing Good for the Game?
He's telling you to read his post again because he said "large scale conflict" and you tried to deflect into group vs group. The topic will remain about bombing in mass RvR, thanks.Soulcheg wrote:I stopped reading at the part, where's BW m2 is to good for AoE - pathetic 1200 damage. It seems that guy stuck in 2007, where that m2 could stun.
Oh, and 4/5 instances of 1200 guaranteed damage is nothing to spit at.
Re: Is Bombing Good for the Game?
Ty Az
I'm sure I have, but not recently. I've also been rejected and booted from warbands because my dps class was not a BW. This is not a rage post but something I've been thinking about the last few days.Lileldys wrote:Did you die to Kings Own?
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