[Suggestion] Debuff for being afk in SC

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Nanji
Posts: 312

Re: [Suggestion] Debuff for being afk in SC

Post#91 » Fri Nov 20, 2015 2:12 pm

Bozzax wrote:
You are implying "advice" is the solution so how do you envision it being done practically?
Communication.

Bozzax wrote:
What is it an example off?
A player feeling shitty because others think he can only do good if buffed immensly.
Bozzax wrote: Maybe you should take your own advice and write the Debuff for being afk in SC give it to the devs ;)
I only had 1 semester of C++ but I could try. ;)
It prolly exists already (at least is existed). While matchmaking, especially in the way you suggested, does not. Despite being dumb.


Bozzax wrote: Truthfully are you really getting beaten by randoms playing okeyish in SCs?
Our definition of "okeyish" differs vastly.
I even doubt you can judge anything having a low rr choppa.
Blabla I have other secret chars blabla, anyone can say this. There is no proof of your expertise.
Bozzax wrote:

How are they ever going to learn to team play if they don't play in a reasonable team comp?
By being forced to play in a grp, setup is flexible. 2-2-2 teaches you less than any other comp because mistakes dont matter that much.
Bozzax wrote: I don't think the "high reward comp" occasionally being successful and randomly occurring should be used to field lots of comps that are utter garbage.

EDIT2: If randoms are fielded vs a premade at least give them a 2/2/2 comp (or even the great "high reward comp" if we all think it is such a good comp vs premades).
Setups have weaknesses, playing the same setup will result in a loose for the grp without voicecom and synergies if they dont outplay their opponent. Which is hard to do without voicecom. :P
inactive on forums to avoid final ban

class imbalance = l2p issue

Ads
User avatar
Bozzax
Posts: 2652

Re: [Suggestion] Debuff for being afk in SC

Post#92 » Fri Nov 20, 2015 2:42 pm

Interesting read but you've lost me completely.

The stuff about you not learning team play in a 2/2/2 environment I find especially intriguing. Exactly what group comp is best for learning 2/2/2 team play?
The average player can do much better if advised properly and if he/she plays team oriented. Even when soloqueuing.
If ve skip the insults and **** talking you say communication is the answer for making randoms better. I sort of asked how you see it being done in game?
Last edited by Bozzax on Fri Nov 20, 2015 3:15 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
Nanji
Posts: 312

Re: [Suggestion] Debuff for being afk in SC

Post#93 » Fri Nov 20, 2015 3:11 pm

I would rather wait for a scenario than in it.
30min timer seems fine to me.

You are always talking about high rr differences and then you imply people shouldnt donate renown to those high rr premades. Paradox if you ask me since those ppl are either playing their mains, no renown needed, or twinking, no rr difference in their advantage.

That aside, rvr is the main source of renown as things are now. Not scs.

Oh yeah items! People dont want to donate items!
Ridiculous
inactive on forums to avoid final ban

class imbalance = l2p issue

User avatar
Nanji
Posts: 312

Re: [Suggestion] Debuff for being afk in SC

Post#94 » Fri Nov 20, 2015 3:16 pm

Communication can be done over /sc and /tell. Remember to be friendly and say "please".
"hello fellow sw, would you mind to spec hd and assist on whoever my wl is pouncing on ?please"

if the response is not "cyka bljat" congrats you successfully communicated.





We loose occasionally when we make mistakes and the randoms are okeyish enough to punish them.
inactive on forums to avoid final ban

class imbalance = l2p issue

lostintranslation
Posts: 1

Re: [Suggestion] Debuff for being afk in SC

Post#95 » Fri Nov 20, 2015 3:33 pm

Right now the Mrd and WL armor debuffs are removing as much armor as they would in T4. Enigma is using that more effectively than anyone else at this point. To be fair, it should probably scale.

If you really want competition run a different comp and the other groups will have a chance. But it seems to me that you're not really looking for that. You're only trying to further inflate your own egos. It's not very difficult to change your group composition, but you will be waiting a long time for any group to find a way to counter your setup without a numbers advantage.

User avatar
Bozzax
Posts: 2652

Re: [Suggestion] Debuff for being afk in SC

Post#96 » Fri Nov 20, 2015 3:45 pm

Nanji wrote:I would rather wait for a scenario than in it.
30min timer seems fine to me.
I think part of the reason you wait inside SCs is because you guys are victims to your own effectiveness. No matter what mechanics we put in place people will avoid you if you kill them enough times.
Nanji wrote: You are always talking about high rr differences and then you imply people shouldnt donate renown to those high rr premades.
Just saying IF the difference in total RR of teams is great a buff for the weaker side could create more (incitament and) fights and less spawn camp. I don't think you can force players to fight especially not in bad comp teams.
Nanji wrote: Paradox if you ask me since those ppl are either playing their mains, no renown needed, or twinking, no rr difference in their advantage.
Dying just isn't fun I wouldn't kill myself off a stronger side just to end a SC, never
Nanji wrote: Oh yeah items! People dont want to donate items!
Ridiculous
Agree that is lame
Last edited by Bozzax on Fri Nov 20, 2015 3:58 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
Bozzax
Posts: 2652

Re: [Suggestion] Debuff for being afk in SC

Post#97 » Fri Nov 20, 2015 3:51 pm

Nanji wrote:Communication can be done over /sc and /tell. Remember to be friendly and say "please".
"hello fellow sw, would you mind to spec hd and assist on whoever my wl is pouncing on ?please"

if the response is not "cyka bljat" congrats you successfully communicated.
Hell I'm happy if my sides has dps that assist, tanks that guard and healers that heal (and detaunt). Communication is so far off in the distance it is like a mirage :)

(when q-ing solo)
Last edited by Bozzax on Fri Nov 20, 2015 6:54 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
Euan
Posts: 416

Re: [Suggestion] Debuff for being afk in SC

Post#98 » Fri Nov 20, 2015 4:08 pm

Sulorie wrote:Quite silly that people who are clearly worse at the game still continue to argue with more experienced players and then claim they won the discussion. What a mindfuck.

No, what's quite silly is that you added nothing to this argument except the usual "we're better" than you. I'm surprised you haven't challenged me to a 6v6 to win your argument. Try again.
Is this a shitpost? Let me know through personal message.

Ads
tomato
Posts: 403

Re: [Suggestion] Debuff for being afk in SC

Post#99 » Fri Nov 20, 2015 4:18 pm

Except I never see you running around in a group.
If you want to be taken seriously in disscusions like this, play the game how it's meant to be played.

User avatar
Euan
Posts: 416

Re: [Suggestion] Debuff for being afk in SC

Post#100 » Fri Nov 20, 2015 4:48 pm

tomato wrote:Except I never see you running around in a group.
If you want to be taken seriously in disscusions like this, play the game how it's meant to be played.
I don't see how that has to do with anything. Again, you're telling me how I should be playing, lol. Obviously you should try to discredit me after being owned. Notice how you guys stopped replying after that? You guys always have so much to say, awww.Instead you guys would rather discuss with people who are insulting you/using weaker arguments, lol. Yeah, take those guys more seriously. XD


Me beating you in a 6v6 won't prove anything, I'm not actually sure why you guys think that's valid. A perfect example is you wanting to 6v6 Penril over the Black Guard vs Black Orc discussion. Instead of trying to 6v6 him you could try playing with his Black Guard as he's offered but you've refused. You would rather get your epeen off by stomping him and solving nothing. Where as if you played with him, it might change your mind or it might not. It might even change his mind, seeing Black Orc aside him. But again you won't because "we're better" is your best argument.
Is this a shitpost? Let me know through personal message.

Who is online

Users browsing this forum: Ahrefs [Bot], Google [Bot] and 23 guests