Communication.Bozzax wrote:
You are implying "advice" is the solution so how do you envision it being done practically?
A player feeling shitty because others think he can only do good if buffed immensly.Bozzax wrote:
What is it an example off?
I only had 1 semester of C++ but I could try.Bozzax wrote: Maybe you should take your own advice and write the Debuff for being afk in SC give it to the devs

It prolly exists already (at least is existed). While matchmaking, especially in the way you suggested, does not. Despite being dumb.
Our definition of "okeyish" differs vastly.Bozzax wrote: Truthfully are you really getting beaten by randoms playing okeyish in SCs?
I even doubt you can judge anything having a low rr choppa.
Blabla I have other secret chars blabla, anyone can say this. There is no proof of your expertise.
By being forced to play in a grp, setup is flexible. 2-2-2 teaches you less than any other comp because mistakes dont matter that much.Bozzax wrote:
How are they ever going to learn to team play if they don't play in a reasonable team comp?
Setups have weaknesses, playing the same setup will result in a loose for the grp without voicecom and synergies if they dont outplay their opponent. Which is hard to do without voicecom.Bozzax wrote: I don't think the "high reward comp" occasionally being successful and randomly occurring should be used to field lots of comps that are utter garbage.
EDIT2: If randoms are fielded vs a premade at least give them a 2/2/2 comp (or even the great "high reward comp" if we all think it is such a good comp vs premades).
