Recent Topics

Ads

[POLL] What RvR system did you enjoy the most?

Chat about everything else - ask questions, share stories, or just hang out.

Poll: What RvR system did you enjoy the most?

ROR: Multiple zones BOs and keeps attackable at all time (old)
36
6%
ROR: One zone, 3 x BO unlocks keep captures (current)
33
6%
WAR: Multiple zones victory points locks from doing PVE, SC and BOs/keeps (patch 1.0 - 1.2)
260
46%
WAR: Multiple zones domination keeps and BO (patch 1.2 - 1.3.8)
63
11%
WAR: Multiple zones resource carriers that rank keeps (patch 1.4.0 – 1.4.8)
169
30%
OTHER: I’ll link to a post/thread describing it
7
1%
Total votes: 568

sparkly1
Posts: 17

Re: [POLL] What RvR system did you enjoy the most?

Post#91 » Wed Mar 30, 2016 2:41 pm

People, I played with the system 3 options. And it was boring. Many solo could not play. Turn on your head, vote for 5 !

Ads
User avatar
roadkillrobin
Posts: 2773

Re: [POLL] What RvR system did you enjoy the most?

Post#92 » Wed Mar 30, 2016 3:06 pm

sparkly1 wrote:People, I played with the system 3 options. And it was boring. Many solo could not play. Turn on your head, vote for 5 !
Game has never been intended for solo play.
Image

User avatar
Gobtar
Posts: 799

Re: [POLL] What RvR system did you enjoy the most?

Post#93 » Wed Mar 30, 2016 5:10 pm

roadkillrobin wrote:
sparkly1 wrote:People, I played with the system 3 options. And it was boring. Many solo could not play. Turn on your head, vote for 5 !
Game has never been intended for solo play.
Boring was city every 6 hours because one person could flip a zone. Make people work for zone flips...I did like the epic keep defenses from 5 but Don't like how routine zone caps and city pushes became...no invested interested in the campaign. 3 Required more effort from a realm to lock a zone.
Image

Marinville
Posts: 1

Re: [POLL] What RvR system did you enjoy the most?

Post#94 » Wed Mar 30, 2016 5:41 pm

Hello! English language I do not know why I use Google translator. I apologize for the mistake and for the fact that if something is not clear. I offer an option to extend the porter resources: pumping of the castle is not only due to the surviving porters, but also due to the killings in the area. And if the murder was committed by a player of the side that presented lesser amounts in the zone, the pumping of the castle will be more growth. And yet, murder, bring the castle considered pumping just outside the locks and points. It follows that if, for example, the entire procedure protects the lock, the lock is not about swinging. Such a restriction will force players sodeytvovat with allies and try to be more inventive and cunning navigating through a war zone. And also to fight and to fight in a zone that even so the fun in this wonderful game. I'm not sure that the translator correctly informed my idea, but can only hope so.

User avatar
StormX2
Game Master
Posts: 1080

Re: [POLL] What RvR system did you enjoy the most?

Post#95 » Wed Mar 30, 2016 6:16 pm

i personally like it, nearing the EA level cap increase, the frequency at which we were doing city raids.

it was great cus some of us dont have 5 hours to spend on just attempting to get the zones flipped and THEN do the city raid lol

as much as I miss the fortress, the overall time required from start to finish was absolutely insane lol
Last edited by StormX2 on Wed Mar 30, 2016 6:49 pm, edited 1 time in total.

User avatar
roadkillrobin
Posts: 2773

Re: [POLL] What RvR system did you enjoy the most?

Post#96 » Wed Mar 30, 2016 6:36 pm

StormX2 wrote:i personally, nearing the EA level cap increase, the frequency at which we were doing city raids.

it was great cus some of us dont have 5 hours to spend on just attempting to get the zones flipped and THEN do the city raid lol

as much as I miss the fortress, the overall time required from start to finish was absolutely insane lol
Yes thats a problem when the campain rewards is based on the best gear in the game. Everyone needs the gear so thats why they had to make the system were you had a City Raid 4 times a day so everyone could keep up. If you remove the gear as the main reward of the campain and make it something that happens naturally over time. You can make the campain something thats ins't a grindfest for tokens and renown and be something fun instead. Were wehen you win you boost your realm and punishes the loosing side. And when you loose you get a thirst of revenge and payback.
Image

User avatar
footpatrol2
Posts: 1093

Re: [POLL] What RvR system did you enjoy the most?

Post#97 » Wed Mar 30, 2016 6:52 pm

Whatever system that discourages zerging. Whatever system that actually encourages more fighting in the lakes and not just blob things. Whatever system that gets the premades out in the lakes. One premade 6 man should be able stop a blob in my opinion from locking a zone to discourage blobing/zerging/unorganized play.

The gear is straight up just a carrot. Its a little meanlingless. I wish I could get the countless hours back I spent locking zones that were empty of opposition. It wasn't fun. The purpose of the game should be fighting each other and not avoiding conflict and actually having FUN. So Whatever system that promotes that the most. PVdoor to a empty keep is not fun for me. Locking zones that are empty is not fun for me. unorganized blobs fighting other unorganized blobs is not fun for me. Although at least you get to use your abilities with the last thing i listed.

Something that really killed the game for me when it was near death is the absurd amount of things players would do to GAME the system to get gear and RR the fastest. I never was super concerned myself with gear or RR but I know others do. Which semi ruined the game for me since it got harder and harder to get into a fight near the death of live. 20 vs 4 in a city fight isn't fun for either side.

This is a problem when you place the carrot be it gear or RR so far out of reach and takes months to get, players will find ways to GAME the system.

If its incredibly hard to lock a zone but promotes more fighting? In my opinion I say do it.

User avatar
Gobtar
Posts: 799

Re: [POLL] What RvR system did you enjoy the most?

Post#98 » Wed Mar 30, 2016 8:01 pm

The question was not what do you want to see for future RvR systems, it's what did YOU most enjoy. We have seen some possible ideas from the devs with an expansive Real Time Strategy style campaign incorporating over-arcing objectives. How that campaign incorporates past styles of RvR might be related to what people like.

What I take away from this is that some people like elements from each style of RvR; but there are things they don't like. For (5) alot of people like the epic keep battles, but hated the dead times...i personally didn't like "prepping" or lack of team work
For (3) This required the whole faction to work together on every front, but this also lead to some frusteration with lacking in SCs and PvE. Keeps and BOs not being 100% necessary to lock a zone felt like a bit of a mistake. It also forced the entire faction to play in one zone...but doing so make City harder to acheive...it also promoted not fighting as skirmish might end up locking a zone for the enemy. Taking elements that worked and eschewing those that didn't might lead to a better future campaign.
Image

Ads
User avatar
footpatrol2
Posts: 1093

Re: [POLL] What RvR system did you enjoy the most?

Post#99 » Wed Mar 30, 2016 8:34 pm

I'm sorry I thought this was open to idea's. There was a Other portion of the poll. Sorry.

User avatar
Otteleta
Posts: 24

Re: [POLL] What RvR system did you enjoy the most?

Post#100 » Wed Mar 30, 2016 11:48 pm

The system post 1.4.0 was retarded. Promoting zerging to take 1 keep per zone. Whoever thought that was good for the game needs to be beaten with celery!

Id be happy with option 3 or 4 as they were the hey days on live.
Otteleta - Witch Hunter, Social Commentator, Editor Warhammer Weekly - Gorfang Office

Who is online

Users browsing this forum: Ahrefs [Bot], Google Adsense [Bot] and 7 guests