TenTonHammer wrote:What if mighty soul applied to more attacks/abilities but only if you used a 2H ?
This was actually something I thought of as well. If Mighty Sole was moved into the Path of Conquest and replaced "Efficient Swings" and then naturally would make all Conquest abilities Elemental. Would be much better than Efficient Swings, thats forsure.
I know Az is currently looking at ways to "address the KOTBS" as they are relatively easy for tank spec and provide crazy benefits.
So a few changes that could be considered:
Tactics:
1) Encouraged Aim move up the path to replace Efficient Swings.
2) Dirty Tricks moved up and replace "Laurels of Victory".
3) Efficient Swings possibly replaced with an "Great Weapon Mastery" (See Black Orc and SM, or IB).
Auras (need a rework) as they are claimed to be too easy (same with Chosen btw):
Proposal: Upon activation, the aura provides ~ 25% more stats/effect than it does now, after X seconds (maybe 10?) the benefit it reduced by 50% (of the new amount).
So to give an example, if Press the Attack debuffs/buffs Strength by 75, it would now be 100 for 10 seconds, then drop to ~50 as a permanent buff/debuff. This allows for more "active" useage of the auras but not bring the class back to "twisting" that was required.
It would be nice if you get the increased benefit of the aura, however, you could just click it again to re-cast it for the 10 second benefit. So there could be some re-work there where the way to remove auras would be to cast a 4th (removing the 3rd) or click the buff icon itself to remove the aura. Casting the aura should eat up the world cooldown but I dont think they should have a CD on the ability itself.
I would hate to go back to "twisting" and I dont honestly see another way of modifying auras to require a little more "management" without over nerfing them.
This would actually give some unique advantages to auras like: Now's our Chance, in that it could provide a 35% heal debuff for 10 seconds then drop to say 15-20% as the base.