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Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 7:15 pm
by TenTonHammer
BrosephStylin wrote:
This is sarcasm right? This is sarcasm. This game is about zerg v zerg, always has been, always will.
tell me friend
how do you balance or balance for zerg v zerg? where 2 -3 WB's fighting each other
at that point does class/ability balance or any other factor even matter any more?
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 7:28 pm
by bloodi
TenTonHammer wrote:tell me friend
how do you balance or balance for zerg v zerg? where 2 -3 WB's fighting each other
at that point does class/ability balance or any other factor even matter any more?
Oh, we are doing Haikus? i want to do one too!:
Shitty Haiku wrote:Tell me friend
How can you want people to play this game, when the mode most play in
We are not balancing or tweaking it at all?
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 8:17 pm
by Azarael
Tesq wrote:Taunt have 30 sec coldown,
I have to confess
My sheer incredulity
That you got this wrong.
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 8:18 pm
by bloodi
Azarael wrote:
I have to confess
My sheer incredulity
That you got this wrong.
The fault on you lies.
After all.
This not the first time for him is.
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 8:26 pm
by Ade
TenTonHammer wrote:
tell me friend
how do you balance or balance for zerg v zerg? where 2 -3 WB's fighting each other
at that point does class/ability balance or any other factor even matter any more?
You don't have to balance the game around zerg v zerg, just tweak it, it's the way the game was designed and intended to be played. All this 6 man nonsense and competitive pvp is honestly just all a bunch of bollocks, if you like to play a 6 man and enjoy it, that's great, but it doesn't mean you should balance the game around 6v6. Imo its bad enough that scenarios offer more incentive for rewards than ORvR, which is really sad considering Warhammer is all about ORvR and huge scales fights. You can argue the point at what skill does a huge zerg fight contain, but you can argue that a 6 man crushing a pug contains the same amount.
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 8:30 pm
by BrosephStylin
TenTonHammer wrote:BrosephStylin wrote:
This is sarcasm right? This is sarcasm. This game is about zerg v zerg, always has been, always will.
tell me friend
how do you balance or balance for zerg v zerg? where 2 -3 WB's fighting each other
at that point does class/ability balance or any other factor even matter any more?
Yes, completely. The game must never fall to it just being a game of numbers. Strategy must have a place. If you have been paying attention at all or been playing a while, you will see plenty of small groups that are able to take on a zerg double their size through sheer coordination and timing of abilities. This new set empowers zergs a little too much, resulting in smaller groups not able to combat them. The tank spam supported with a few healers is all a zerg needs to completely roll everyone now.
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 8:39 pm
by TenTonHammer
Ade wrote:TenTonHammer wrote:
tell me friend
how do you balance or balance for zerg v zerg? where 2 -3 WB's fighting each other
at that point does class/ability balance or any other factor even matter any more?
You don't have to balance the game around zerg v zerg, just tweak it, it's the way the game was designed and intended to be played. All this 6 man nonsense and competitive pvp is honestly just all a bunch of bollocks, if you like to play a 6 man and enjoy it, that's great, but it doesn't mean you should balance the game around 6v6. Imo its bad enough that scenarios offer more incentive for rewards than ORvR, which is really sad considering Warhammer is all about ORvR and huge scales fights. You can argue the point at what skill does a huge zerg fight contain, but you can argue that a 6 man crushing a pug contains the same amount.
your right and i completely agree, i not saying that you shouldnt balance it for oRvR/WB v WB
its that you realistically cant
when you start getting 12/24/or even more number of players the game reaches a point where there are simply far too many factors to consider
you cant balance to 1v1, 6v6 is the easiest to balance to and the balance changes thus far have been made with 6v6 in mind such as magus engie stagger and AoE detuant on WP
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 8:45 pm
by bloodi
TenTonHammer wrote:its that you realistically cant
you cant balance to 1v1, 6v6 is the easiest to balance to and the balance changes thus far have been made with 6v6 in mind such as magus engie stagger and AoE detuant on WP
Except you can, the only ones who say you cant is people who insist on only balancing around 6vs6.
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 8:57 pm
by TenTonHammer
alright enlightem me
now would you balance this game and classes around wb v wb
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 9:22 pm
by Cornerback
Azarael wrote:Aggravation does not interrupt at present. I don't really intend to fix it to do so, either.
Such a shame
So the tooltipp is wrong? Cuz it says:
"On Hit: 10% chance to taunt target."
Not
"On Hit: 10% chance to apply a debuff with the same effects as taunt that does not interrupt anyone cuz it ain't no real taunt"