Recent Topics

Ads

[Feedback]Balance impact new rvr Sets

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
TenTonHammer
Posts: 3806

Re: [Feedback]Balance impact new rvr Sets

Post#81 » Fri Jan 22, 2016 7:15 pm

BrosephStylin wrote:
This is sarcasm right? This is sarcasm. This game is about zerg v zerg, always has been, always will.

tell me friend

how do you balance or balance for zerg v zerg? where 2 -3 WB's fighting each other

at that point does class/ability balance or any other factor even matter any more?
Image

Ads
bloodi
Suspended
Posts: 1725

Re: [Feedback]Balance impact new rvr Sets

Post#82 » Fri Jan 22, 2016 7:28 pm

TenTonHammer wrote:tell me friend

how do you balance or balance for zerg v zerg? where 2 -3 WB's fighting each other

at that point does class/ability balance or any other factor even matter any more?
Oh, we are doing Haikus? i want to do one too!:
Shitty Haiku wrote:Tell me friend

How can you want people to play this game, when the mode most play in

We are not balancing or tweaking it at all?

User avatar
Azarael
Posts: 5332

Re: [Feedback]Balance impact new rvr Sets

Post#83 » Fri Jan 22, 2016 8:17 pm

Tesq wrote:Taunt have 30 sec coldown,
I have to confess

My sheer incredulity

That you got this wrong.

bloodi
Suspended
Posts: 1725

Re: [Feedback]Balance impact new rvr Sets

Post#84 » Fri Jan 22, 2016 8:18 pm

Azarael wrote: I have to confess

My sheer incredulity

That you got this wrong.

The fault on you lies.

After all.

This not the first time for him is.

User avatar
Ade
Posts: 86

Re: [Feedback]Balance impact new rvr Sets

Post#85 » Fri Jan 22, 2016 8:26 pm

TenTonHammer wrote: tell me friend

how do you balance or balance for zerg v zerg? where 2 -3 WB's fighting each other

at that point does class/ability balance or any other factor even matter any more?
You don't have to balance the game around zerg v zerg, just tweak it, it's the way the game was designed and intended to be played. All this 6 man nonsense and competitive pvp is honestly just all a bunch of bollocks, if you like to play a 6 man and enjoy it, that's great, but it doesn't mean you should balance the game around 6v6. Imo its bad enough that scenarios offer more incentive for rewards than ORvR, which is really sad considering Warhammer is all about ORvR and huge scales fights. You can argue the point at what skill does a huge zerg fight contain, but you can argue that a 6 man crushing a pug contains the same amount.

BrosephStylin
Posts: 56

Re: [Feedback]Balance impact new rvr Sets

Post#86 » Fri Jan 22, 2016 8:30 pm

TenTonHammer wrote:
BrosephStylin wrote:
This is sarcasm right? This is sarcasm. This game is about zerg v zerg, always has been, always will.

tell me friend

how do you balance or balance for zerg v zerg? where 2 -3 WB's fighting each other

at that point does class/ability balance or any other factor even matter any more?
Yes, completely. The game must never fall to it just being a game of numbers. Strategy must have a place. If you have been paying attention at all or been playing a while, you will see plenty of small groups that are able to take on a zerg double their size through sheer coordination and timing of abilities. This new set empowers zergs a little too much, resulting in smaller groups not able to combat them. The tank spam supported with a few healers is all a zerg needs to completely roll everyone now.

User avatar
TenTonHammer
Posts: 3806

Re: [Feedback]Balance impact new rvr Sets

Post#87 » Fri Jan 22, 2016 8:39 pm

Ade wrote:
TenTonHammer wrote: tell me friend

how do you balance or balance for zerg v zerg? where 2 -3 WB's fighting each other

at that point does class/ability balance or any other factor even matter any more?
You don't have to balance the game around zerg v zerg, just tweak it, it's the way the game was designed and intended to be played. All this 6 man nonsense and competitive pvp is honestly just all a bunch of bollocks, if you like to play a 6 man and enjoy it, that's great, but it doesn't mean you should balance the game around 6v6. Imo its bad enough that scenarios offer more incentive for rewards than ORvR, which is really sad considering Warhammer is all about ORvR and huge scales fights. You can argue the point at what skill does a huge zerg fight contain, but you can argue that a 6 man crushing a pug contains the same amount.

your right and i completely agree, i not saying that you shouldnt balance it for oRvR/WB v WB

its that you realistically cant

when you start getting 12/24/or even more number of players the game reaches a point where there are simply far too many factors to consider


you cant balance to 1v1, 6v6 is the easiest to balance to and the balance changes thus far have been made with 6v6 in mind such as magus engie stagger and AoE detuant on WP
Image

bloodi
Suspended
Posts: 1725

Re: [Feedback]Balance impact new rvr Sets

Post#88 » Fri Jan 22, 2016 8:45 pm

TenTonHammer wrote:its that you realistically cant
you cant balance to 1v1, 6v6 is the easiest to balance to and the balance changes thus far have been made with 6v6 in mind such as magus engie stagger and AoE detuant on WP
Except you can, the only ones who say you cant is people who insist on only balancing around 6vs6.

Ads
User avatar
TenTonHammer
Posts: 3806

Re: [Feedback]Balance impact new rvr Sets

Post#89 » Fri Jan 22, 2016 8:57 pm

alright enlightem me


now would you balance this game and classes around wb v wb
Image

Cornerback
Posts: 246

Re: [Feedback]Balance impact new rvr Sets

Post#90 » Fri Jan 22, 2016 9:22 pm

Azarael wrote:Aggravation does not interrupt at present. I don't really intend to fix it to do so, either.
Such a shame :D

So the tooltipp is wrong? Cuz it says:

"On Hit: 10% chance to taunt target."

Not

"On Hit: 10% chance to apply a debuff with the same effects as taunt that does not interrupt anyone cuz it ain't no real taunt"
~~ Guild leader of Elements & Elementz ~~

Order: Grombrindal (IB), Gromsson (Engi), Dwaini (RP), Snobbi (Slayer), Khadgar (BW)

Destruction: Xeyron (Magus), Antyria (DoK), Antyrai (Witch Elf), Medigit (Smol Waaaghboss)

Who is online

Users browsing this forum: No registered users and 1 guest