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Overarching balance changes

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Poll: Which game mechanic needs to be changed the most?

Guard
25
9%
Cleanse
65
23%
Buff/Debuff stacking
10
4%
Critical damage
33
12%
%Damage mitigation abilities (Detaunt/Challenge/ID/Bellow etc...)
12
4%
Softcaps
10
4%
Morales
13
5%
Group Heal
24
9%
Armor/Resistance stacking and penetration
28
10%
Crowd Control and immunities
58
21%
Total votes: 278

Penril
Posts: 4441

Re: Overarching balance changes

Post#721 » Fri Jul 15, 2016 6:15 pm

Tankbeardz wrote:Why won't this thread die?
Is the server up? If so yeah, lock this. If not... this is something fun to do while we wait :P

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Tankbeardz
Posts: 629

Re: Overarching balance changes

Post#722 » Fri Jul 15, 2016 6:15 pm

Burst kills. End of story.

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Jaycub
Posts: 3130

Re: Overarching balance changes

Post#723 » Fri Jul 15, 2016 6:17 pm

Penril wrote: BTW, what do you think about my Dhar Wind/Meltdown suggestion? If it buffed heals on you by, say, 15% for 10 seconds (at full Combustion) wouldn't you use it when being focused?
I think more people would def be dumping rage if that where the case.

BW is a tricky case tho, it's universally hated by casuals and pugs. Extremely poweful in ORvR. But falls off in the smaller scale and is dimished even more by things organized groups make used of (proper gaurd swap, group cleanse, focus on pulls on and morale roots etc...)
<Lords of the Locker Room> <Old School>

grumcajs
Posts: 378

Re: Overarching balance changes

Post#724 » Fri Jul 15, 2016 6:19 pm

Jaycub wrote:
grumcajs wrote:making their mechanic drawback to be on same level as rewards isnt nerf. its called balance. hard to explain to BW player I guess. but it was always hard to nail it to their heads when all they can do is just to avoid direct answers and come with inrelevant excuses.

no point to argue with these when they do not see the bigger picture
Why does a risk reward mechanic NEED to be balanced though? Like I said what is that going to accomplish balance wise for the class or game as a whole? Do BW/Sorc need to be more squishy?
choppa is squishy, WH is squishy, SW is squishy .... all things die without guard,heal and cleanse when focused.

trying to argue BW are squishy is kinda meh

Look - +35% crit chance, another +100% increased crit dmg ; and again - there wont be TB here!!!

Im not talking about more squishy (in terms of making BW/sorc insta kill target)...just something like was posted on official forums before they tried to balance it by TB thus nerfing dmg of all classes, not just BW/sorc (and as Penril mentioned) - heal debuff based on higher levels, reduced mitigation,reduced wounds,increased crit taken (these arent my ideas. these were mentioned by other players).

And here we are ladies and gentlemen!!! Casuals and pugs are comming back to the scene!!! :lol:

grumcajs
Posts: 378

Re: Overarching balance changes

Post#725 » Fri Jul 15, 2016 6:21 pm

Penril wrote:
Tankbeardz wrote:Why won't this thread die?
Is the server up? If so yeah, lock this. If not... this is something fun to do while we wait :P
this

its the thread that kept me "busy" for almost whole my time in the work :D

sanii
Posts: 193

Re: Overarching balance changes

Post#726 » Fri Jul 15, 2016 6:23 pm

grumcajs wrote:
choppa is squishy, WH is squishy, SW is squishy .... all things die without guard,heal and cleanse when focused.

trying to argue BW are squishy is kinda meh
Choppa has medium armor and mechanic can be dumped to gain back defense ,Slayer has armor tactic
WH/WE have MUCH higher parry rates then casters
SW has a mechanic where he can gain +100% armor when he wants to
and to top it off EVERY melee dps has aoe detaunt , which when your tank is punted and properly timed is working like a temporary guard replacement , unlike range dps which is stuck at a 1 target limit detaunt
Last edited by sanii on Fri Jul 15, 2016 6:23 pm, edited 1 time in total.
<Pxl> <Luewee> <Fhc> and many many more!
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[Dark Omen] - Destruction

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Jaycub
Posts: 3130

Re: Overarching balance changes

Post#727 » Fri Jul 15, 2016 6:23 pm

Those classes have things like aoe detaunt, self punts, medium armor, armor increase mechanics, higher natural parry/avoidance. defensive morales etc...

>trying to argue BW are squishy is kinda meh

They are literally bottom rung with sorc for easiest class to kill.
<Lords of the Locker Room> <Old School>

grumcajs
Posts: 378

Re: Overarching balance changes

Post#728 » Fri Jul 15, 2016 6:28 pm

ok sorry. I had no idea I can play my choppa without guard and survive when focused even without heals and cleanse ...

looks like I have a still much to learn

btw are you still talking from 6v6 PM pov?

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sanii
Posts: 193

Re: Overarching balance changes

Post#729 » Fri Jul 15, 2016 6:29 pm

grumcajs wrote:ok sorry. I had no idea I can play my choppa without guard and survive when focused even without heals and cleanse ...
Nice strawmanning
<Pxl> <Luewee> <Fhc> and many many more!
[Deep and Dry] - Order
[Dark Omen] - Destruction

bloodi
Suspended
Posts: 1725

Re: Overarching balance changes

Post#730 » Fri Jul 15, 2016 6:29 pm

grumcajs wrote:no point to argue with these when they do not see the bigger picture

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