Is the server up? If so yeah, lock this. If not... this is something fun to do while we waitTankbeardz wrote:Why won't this thread die?

Is the server up? If so yeah, lock this. If not... this is something fun to do while we waitTankbeardz wrote:Why won't this thread die?
I think more people would def be dumping rage if that where the case.Penril wrote: BTW, what do you think about my Dhar Wind/Meltdown suggestion? If it buffed heals on you by, say, 15% for 10 seconds (at full Combustion) wouldn't you use it when being focused?
choppa is squishy, WH is squishy, SW is squishy .... all things die without guard,heal and cleanse when focused.Jaycub wrote:Why does a risk reward mechanic NEED to be balanced though? Like I said what is that going to accomplish balance wise for the class or game as a whole? Do BW/Sorc need to be more squishy?grumcajs wrote:making their mechanic drawback to be on same level as rewards isnt nerf. its called balance. hard to explain to BW player I guess. but it was always hard to nail it to their heads when all they can do is just to avoid direct answers and come with inrelevant excuses.
no point to argue with these when they do not see the bigger picture
thisPenril wrote:Is the server up? If so yeah, lock this. If not... this is something fun to do while we waitTankbeardz wrote:Why won't this thread die?
Choppa has medium armor and mechanic can be dumped to gain back defense ,Slayer has armor tacticgrumcajs wrote:
choppa is squishy, WH is squishy, SW is squishy .... all things die without guard,heal and cleanse when focused.
trying to argue BW are squishy is kinda meh
Nice strawmanninggrumcajs wrote:ok sorry. I had no idea I can play my choppa without guard and survive when focused even without heals and cleanse ...
grumcajs wrote:no point to argue with these when they do not see the bigger picture
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