Jaycub wrote:grumcajs wrote:making their mechanic drawback to be on same level as rewards isnt nerf. its called balance. hard to explain to BW player I guess. but it was always hard to nail it to their heads when all they can do is just to avoid direct answers and come with inrelevant excuses.
no point to argue with these when they do not see the bigger picture
Why does a risk reward mechanic NEED to be balanced though? Like I said what is that going to accomplish balance wise for the class or game as a whole? Do BW/Sorc need to be more squishy?
choppa is squishy, WH is squishy, SW is squishy .... all things die without guard,heal and cleanse when focused.
trying to argue BW are squishy is kinda meh
Look - +35% crit chance, another +100% increased crit dmg ; and again - there wont be TB here!!!
Im not talking about more squishy (in terms of making BW/sorc insta kill target)...just something like was posted on official forums before they tried to balance it by TB thus nerfing dmg of all classes, not just BW/sorc (and as Penril mentioned) - heal debuff based on higher levels, reduced mitigation,reduced wounds,increased crit taken (these arent my ideas. these were mentioned by other players).
And here we are ladies and gentlemen!!! Casuals and pugs are comming back to the scene!!!
