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Lets talk Trivial Blows

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Coryphaus
Posts: 2230

Re: Lets talk Trivial Blows

Post#71 » Fri Nov 27, 2015 1:10 am

noisestorm wrote:And the heck is Tesq talking about bomb groups? O_O
At its core i agree with tesqs statement that the ability to induce crits espically on allies should be looks at, the dmg multipliers i guess are more or less fine
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Tesq
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Re: Lets talk Trivial Blows

Post#72 » Fri Nov 27, 2015 1:56 am

noisestorm wrote:And the heck is Tesq talking about bomb groups? O_O
about where the crit hurt more in bombs wb, crit stack should be look at, not the crit itself.

the problem it's that happen too much , not that may happen, i see TB as a good additional option atm but at rr 80full sov i will not spend any point there when i can have all my def at 60%-70/80% + hardly concession + armor and resistences overcapped to match the debuff ppl can throw me, tank wont need it.
Maybe healers like shammy and zealot that need to survive the knock down but dok and wp will both over cap resistence with t4 chalice from influence and some resistence talismans,swap guard will do the rest. ( wp wont need it anyway cos destru have no rkd so things will be alredy also differents for order... as always)

As i stated crit more make not only do more damages but also trigger procs , etc; so this is what it should be look into, and it would impact on all class that benefit more from crit: bw/sorc ; wp/dok; mara/wl; Slayer/choppa

All these classes have a crit tactic that increase damage or chance and all are indeeed really strong by themself with otu count meccanic dmage increase of choppa/slayer and undefitable aoe from slayer.

Now add some stack tactics like 100% crit or a permanent 10% to both heal and damage and work is done, things start get crazy.

It's well know that anything that boost in % is retarded op cos it stack too well with stats value and this is even badder when it cames to aoe heals or damages. Negate it is like negate we need air to breath.
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