Have fun everyone. Honestly, the new RvR system is really well done — thank you.
Spoiler:
If you also adjust the career mastery trees between classes, I think the issues will be mostly solved.
For example, if you want to play with this setup on a WE (Witch Elf), you pretty much have to wear a full Sovereign set. But on a WH (Witch Hunter), everything is streamlined and flawless. You even have a better chance to mix Sovereign + Triumphant sets.
And it’s not just me saying this — many players are pointing it out.
Things have constantly changed, and the balance keeps shifting.
SH – Auto Attack is in the spotlight.
SW – With pure damage, can hit over 1600 crit on a fully defensive (2Hand) tank with -20% incoming crit.
WL – You don’t even need to do anything, just walk — the target drops within 3 seconds.
Mara – No need to even mention the difference compared to WL.
Slayer – Numbing Strike + Rampage + Shatter Limbs are already dominant in the dual-hand tree.
Choppa – If you play as ST, you need to deal 1K damage (with 55–60% armor penetration) and your target basically has to be in T2 or T3 gear. That’s three abilities just from the tree — or you have to go with Wrecka.
The fact that a single-target Choppa is less effective than an AoE tree Slayer is strange.
In the end, someone turned WP into a god. You enter a scenario and there are 4 WPs.
Re: Patch Notes 14/07/2025
Posted: Wed Jul 16, 2025 7:34 am
by Sinisterror
RoR.builders - Warrior Priest WP having 3 passive absorbs vs Dok 1 : D 2/3 of Wp absorbs are core tactic + New Absolution Prayer 20% when taking dmg(dots count) chance to absorb 375dmg 5s duration. If Zealot in party Wp will heal insane amounts whilst passively absorbing everything=)
Actually its 4 Absorbs as Wp 3 of them core. 2 Absorbs as Dok 1 on them core. Dok New Tenacity is 20% chance when hitting enemy having 250hp hot 5s duration with 5% Armour penetration ignored. I would take the absorb one obviously because as healer spec you wont get returns with New Tenacity vs Passive Absorb is always very good
let me have a suggestion of KOTBS "To Victory" can have an additional decrease armor debuff.
Thank you.
Order tanks need a second armor debuff like Destruction tanks have to keep things fair (BO, BG vs IB and ?.)
I think an aura as armor debuff will be too much, need direct ability with cooldown.
I agree that knight could use armor debuff.
Re: Patch Notes 14/07/2025
Posted: Thu Jul 17, 2025 2:13 am
by kazuya482
Not much of a fan of burst classes having even stronger burst. Damage is already insane.
Re: Patch Notes 14/07/2025
Posted: Thu Jul 17, 2025 5:36 am
by Sinisterror
I tested and WP armour debuff stacks with wpn proc 800 armour debuff. I assume same goes for Wh/Wl and all who have armour debuff + access to armour debuff wpn proc. Give armour debuff proc wpn for dok and the rest.
And distribute them 25% HD procs to 1h's as well. I think reverting armour potions back to what they gave would be better and yes let them stack.
Re: Patch Notes 14/07/2025
Posted: Thu Jul 17, 2025 6:10 am
by leftayparxoun
Sinisterror wrote: Thu Jul 17, 2025 5:36 am
I tested and WP armour debuff stacks with wpn proc 800 armour debuff.
That would be a bug for the parameters of the weapon proc. Both count as abilities and therefore should not stack.
Please bugreport it.
Re: Patch Notes 14/07/2025
Posted: Thu Jul 17, 2025 8:28 am
by hordak774
Sinisterror wrote: Tue Jul 15, 2025 1:30 am
Wh having 1k armour debuff aoe is probably oversight? Does anyone except tanks get 800 armour proc buff on wpn/anywhere and does anyone else except melee dps+Dps wp get 800 armour debuff proc on wpn or anywhere? And I do think that Nerfing Armour Potions might bring more harm. Things like 700 armour buff proc UNIVERSAL cloak gear is needed now more than ever : D Edit. For some reason i thought wounds is not affected, because they are usually the exception and should be that way, no stacking because one realm having huge advantage.
Or start adding 120 wounds buff procs to all classes : D
let me have a suggestion of KOTBS "To Victory" can have an additional decrease armor debuff.
Thank you.
Order tanks need a second armor debuff like Destruction tanks have to keep things fair (BO, BG vs IB and ?.)
I think an aura as armor debuff will be too much, need direct ability with cooldown.
I agree that knight could use armor debuff.
Indeed Kotbs could use an Armor debuff in their physical-based 2H conquest tree or elemental conversion tactic on cetain key abilities(Myrmidas fury). But unfortunately we have discussed this forever, nothing has happened so far.
I would even trade utility for proper damage tools if it must come down to that.
Sinisterror wrote: Tue Jul 15, 2025 1:30 am
Wh having 1k armour debuff aoe is probably oversight? Does anyone except tanks get 800 armour proc buff on wpn/anywhere and does anyone else except melee dps+Dps wp get 800 armour debuff proc on wpn or anywhere? And I do think that Nerfing Armour Potions might bring more harm. Things like 700 armour buff proc UNIVERSAL cloak gear is needed now more than ever : D Edit. For some reason i thought wounds is not affected, because they are usually the exception and should be that way, no stacking because one realm having huge advantage.
Or start adding 120 wounds buff procs to all classes : D
Cry more, wh was already weakest one
Buddy, its not me crying : D Cope more with your very biased views. Now you can armour debuff as WH 1700-1800 armor with Opener + Wpn proc.