Cough cough kobs tactics dont, its still viable frankly as s+b just ppl prefere offensive crits than half off and half heal.Penril wrote: Wed Mar 27, 2019 5:03 pmIf no one plays SnB (which i believe is not true) then maybe some past changes should be reverted. A few that come to mind are Encouraged Aim and Tree Hit Combo being usable only in 2H, or having shorter CDs on some skills with a 2H than with SnB. When i was part of the team i remember a certain someone's aim was to make 2H more attractive, which ended up with several unnecessary SnB nerfs (and 2H buffs, like 2H BG getting a KD and other stuff).tazdingo wrote: Wed Mar 27, 2019 4:57 pm 7.5 is still nothing to sniff at i guess. are the numbers the same for init vs bal/wp vs int?
also toughness should *cough* contribute to block *cough* this would clear up the "why is nobody playing snb anymore" debate
Having Toughness contribute to block would only be a band-aid. Probably a pretty bad one. It might be similar to, idk, giving everyone a +35 initiative increase just to counter Initiative debuffs.
And then you have super punt problem which is mostly why ppl take 2h on both classes.
Chosen /bo moral pump i understand are hard to balance but those are thing that could be rewamped or re buff a bit cuz they are linked to fire and forget stuff unlike kobs passive buff worth 15renown point for the whole.group active 100% of the time (aka 15 x 6=90 rp) and work on block as does BG 5 sec KD.
Especially Ch/bo/ib have really zero encouragement to spec s+b (or even worst and indicative of the problem spec mid mastery!!!!) exept if you like s+b or in case of chosen you are just **** in 2h (exept punt)..and touch of palsy work regardless..