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[PTS] Renown abilites

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gisborne
Posts: 270

Re: [PTS] Renown abilites

Post#61 » Fri Sep 11, 2026 2:31 pm

kleinbuchstabe wrote: Fri Sep 11, 2026 6:14 am Im now even more curious about the armor rework to see if these changes will be compensated for. I think it would be good - especially for tanks - to increase the defensive stats on tank armor so that the whole thing doesn’t turn into a total nerf of the tank class. But who knows, maybe the changes wont end up being as significant in actual gameplay as they are in theory builds.
Don't get your hopes up. The armor "rework" is just going to be normalizing all the stats to the formula. Outliers like the 10% block/parry/dodge/disrupt proc are going to be nerfed into the ground. 300 itemization point proc compared to 85ish value on other bonuses.
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Nameless
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Re: [PTS] Renown abilites

Post#62 » Fri Sep 11, 2026 2:36 pm

Why these changes are not pushed to live but stayed for weeks at pts. Such changes could be tested only when publish on ror live server
Mostly harmless

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Keula
Posts: 215

Re: [PTS] Renown abilites

Post#63 » Fri Sep 11, 2026 3:54 pm

gisborne wrote: Fri Sep 11, 2026 2:31 pm Don't get your hopes up. The armor "rework" is just going to be normalizing all the stats to the formula. Outliers like the 10% block/parry/dodge/disrupt proc are going to be nerfed into the ground. 300 itemization point proc compared to 85ish value on other bonuses.
A 10% all avoidance proc is not 300 itemisation points. 18% chance for 5% all avoidance exists and is just strong proc so 32 cost, though I think it's only on few two-handers. 92 stat steal proc apparently exists as well, that seems kinda nuts for 32 points, I'm guessing it's two hander only as well, that's where I saw it.
On top of that procs(well, weapon procs as we have nothing else on the new system) do scale with ilvl.
Not sure why, as it's nowhere in the rules that they do, so a bit odd how an ilvl51 weapon has lower value proc than the same ilvl66 version of that weapon, with the proc having the same cost on both. I'm not against it increasing, but would be nice to know why/how it is.

Also set bonus formula, post lvl45, is 62.5 + (SetLevel - 45) * 0.5, so no need to guess how big the stat pool is gonna be, it's 62.5-80 depending on the sets level between 45-80.
But, who knows what the set procs are gonna be like are they gonna go crazy high or meh, cost of procs and their relation to each other, is already all over the place.
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normanis
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Re: [PTS] Renown abilites

Post#64 » Fri Sep 11, 2026 5:33 pm

Keula wrote: Fri Sep 11, 2026 10:27 am
normanis wrote: Fri Sep 11, 2026 8:18 am
Keula wrote: Fri Sep 11, 2026 8:07 am

?
Why...
Like..
??????
just...
No, no they aren't, current sov isn't the same level as old warpforged, and it's not even close.
:D xd , u didnt readed all what i wrote.
Well with the broken english is hard to tell what you actually mean, but to me it reads like you were saying that current gear is more powerful than old doomflayer/warpforge gear, which makes no sense. And the rest is just you wanting current end game gear nerfed, using that comparison as an excuse as to why it should be.
if that's not what you meant, explain what the reference to doom/warp means then, cause if you just wanted to say: end game gear too powerful in you opinion, why add that reference?
........... when u mix with gear wat never existed on live, like victorious/triumphant. that why ppl farmed (for some clases) those 9999crests ( also for tanks it was nice bonuses like extra wounds/tough and defences(it was all in my broken english) (either new rr point system or nerf endgame gear. its already more powerfull than all doom or warp( i cant remmeber on live triumphant or victorious ) from my pov remove victorious and triumphant gear compitly (or change their ring to 4 slot). gear under vanquesher anyway got 10% nerfhammer. those triumph 130 stat steall are too powerfull.) not to mention all those craft rings
p.s ror sovereign is weaker than it was in live byt if u mix it with triumph/vict its better.
noone like nerf their hard gained items. i personaly dont understand this mess around nerf gear and mess around tactics like pierce defenses. when most tanks at 40/80 run 50+ block rating and yet pierce defenses get nerfed
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gisborne
Posts: 270

Re: [PTS] Renown abilites

Post#65 » Fri Sep 11, 2026 11:40 pm

Keula wrote: Fri Sep 11, 2026 3:54 pm
gisborne wrote: Fri Sep 11, 2026 2:31 pm Don't get your hopes up. The armor "rework" is just going to be normalizing all the stats to the formula. Outliers like the 10% block/parry/dodge/disrupt proc are going to be nerfed into the ground. 300 itemization point proc compared to 85ish value on other bonuses.
A 10% all avoidance proc is not 300 itemisation points. 18% chance for 5% all avoidance exists and is just strong proc so 32 cost, though I think it's only on few two-handers. 92 stat steal proc apparently exists as well, that seems kinda nuts for 32 points, I'm guessing it's two hander only as well, that's where I saw it.
On top of that procs(well, weapon procs as we have nothing else on the new system) do scale with ilvl.
Not sure why, as it's nowhere in the rules that they do, so a bit odd how an ilvl51 weapon has lower value proc than the same ilvl66 version of that weapon, with the proc having the same cost on both. I'm not against it increasing, but would be nice to know why/how it is.

Also set bonus formula, post lvl45, is 62.5 + (SetLevel - 45) * 0.5, so no need to guess how big the stat pool is gonna be, it's 62.5-80 depending on the sets level between 45-80.
But, who knows what the set procs are gonna be like are they gonna go crazy high or meh, cost of procs and their relation to each other, is already all over the place.
Show me a recently created weapon proc that is 5% to all avoidances. It doesn't exist, or all tanks would be using it.

That Sov proc is 300 itemization points of value (10% block = 120 points, 10% parry = 90 points, 10% dodge/disrupt is 90 points). I didn't say it cost that, because currently it has no cost as they haven't gotten to armor yet. If we want to predict the cost of that proc, we just have to look at the recently created 11% chance to increase crit by 3%, which costs 20 for a value of 30, we can expect the Sov proc to have a cost of 200. You're dreaming if you think that's going to stay.
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lumpi33
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Re: [PTS] Renown abilites

Post#66 » Sat Sep 12, 2026 8:50 am

Lots of melees crying here about the changes. The reality though is, that they have it really easy atm. Melee groups dominate, no doubt about that.

Have ya tried to play a BW/Sorc or SW/SH against a decent melee group in SC? They gonna destroy you and whenever you start focusing them you barely do any damage due to the high disrupts/dodge/block/parry, their guard, morals, heals and the mobility to get out of range quickly.

Or these tanks, no matter if offensive or defensive are far too hard to kill in smaller scale like scenarios. When they have decent support they need such a huge assist pressure that they barely ever die. Im not talking about noobs, Im talking about the decent players. It should be balanced with the gear and skill ceiling in mind. Doesn't help if you can keep noobs when the good ones getting away without dying most of the time.

I think their intention to change that a bit is good. Tank defenses HAVE to be reduced and mdps defenses are a bit too high as well.

Only thing I wonder a bit is if the nerf is too harsh or not. As I said, it is a bit of a double nerf for the defense abilities. Not only higher cost but also lower values.

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Keula
Posts: 215

Re: [PTS] Renown abilites

Post#67 » Sat Sep 12, 2026 11:45 am

gisborne wrote: Fri Sep 11, 2026 11:40 pm Show me a recently created weapon proc that is 5% to all avoidances. It doesn't exist, or all tanks would be using it.

That Sov proc is 300 itemization points of value (10% block = 120 points, 10% parry = 90 points, 10% dodge/disrupt is 90 points). I didn't say it cost that, because currently it has no cost as they haven't gotten to armor yet. If we want to predict the cost of that proc, we just have to look at the recently created 11% chance to increase crit by 3%, which costs 20 for a value of 30, we can expect the Sov proc to have a cost of 200. You're dreaming if you think that's going to stay.
Redwind has reactionary V: https://killboard.returnofreckoning.com/item/519565 crimsonwind has VI: https://killboard.returnofreckoning.com/item/10022 showing the ilvl scaling of procs as well. But as I said I doubt anything else than a few two-handers have it, not gonna go through everything. Now it is on defence, not on hit/being hit which I didn't originally realise, which reduces the cost of the effect, probably to half or even less I'd say in terms of value. However it's also double chance to proc, over double if it was higher ilvl as it seems to scale 2% per 10 so at 7X ilvl it would be 24%, that cancels a fair bit of the cost decrease.

E: oh right no block ofc, which would affect the cost further, somewhere in the editing removed that bit accidentally and forgot to to add that back, woopsie.

B tier procs like the new 3% crit costs 16 not 20, but there is a 92 toughness stat steal for 6s A Tier proc, again on two-handers only afaik: https://killboard.returnofreckoning.com/item/5601635 seems like crazy value right?
Preservation only gives, not steals 92 wounds, but it lasts for 20s, so time clearly has some real value to it. Which is why I said procs are all over the place and trying to tie them to itemisation point costs is nigh impossible.
Also keep in mind stat procs don't just give stats passively, they BUFF your stats thus compete with other buffs. So a real possibility is that stacking is accounted for when evaluating/making procs. Stealing some1:s toughness by 92, big number on paper, pretty much useless on a 2h swordmaster.
So with all that in mind do I think the tank sov proc survives as is? Possibly, or not nerfed anywhere near as much as you originally thought it would be, maybe to like 7-8% instead of 10%, E: or becomes on defence rather than on being hit.
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gisborne
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Re: [PTS] Renown abilites

Post#68 » Sun Sep 13, 2026 1:39 am

I guess we'll have to see. I think one thing is clear: they are wildly inconsistent on procs. Anything could happen.
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