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Re: Preventing regen items from stacking with each others

Posted: Wed Oct 19, 2022 9:29 am
by SuperStar
reynor007 wrote: Wed Oct 19, 2022 8:45 am
Caduceus wrote: Tue Oct 18, 2022 4:12 pm

The irony is, regen builds aren't really capable of fighting each other due to that same mechanic. So what happens is the memelords leave each other alone in favor of poaching helpless newbies.
you are very much mistaken, probably due to the fact that you have never played regeneration, if you know what to do, any build of regeneration is easily killed, tell me any name player in regen on the server and wait it in the next video
this will be a fight with a commentary, I will tell you in full what needs to be done to defeat the regen assembly
As a newbie lowbie regen welf i have problem with the 80+ def/regen wl with lf. The character tough the lion do big nasty dmg and kd. I would be very happy with a video. (I dont use potions coz i need the warcrest and iam lazy to do pve)
My other problem the regen witchhunters like your char.

Re: Preventing regen items from stacking with each others

Posted: Wed Oct 19, 2022 10:42 am
by reynor007
SuperStar wrote: Wed Oct 19, 2022 9:29 am
As a newbie lowbie regen welf i have problem with the 80+ def/regen wl with lf. The character tough the lion do big nasty dmg and kd. I would be very happy with a video. (I dont use potions coz i need the warcrest and iam lazy to do pve)
My other problem the regen witchhunters like your char.
LF WL buggy skill, I won’t write why, I think those who have been playing this game for a long time know stories about white lions

Damage can only trigger once every 0.5 seconds, but it procs from coordinadet strike 2 times, lf is also affected by all WL buffs, flanking, weapon procs, etc.
the best way to counter him is to use remove blessings, or tough talismans, and obviously detaunt

WH is weak against parry, if you have enough damage, you need to parry DG or Repel, it's already 50% win,and you always need to be close and not break the distance if wh is not stupid then he will run away right after that, but usually they die...

Re: Preventing regen items from stacking with each others

Posted: Wed Oct 19, 2022 1:54 pm
by SuperStar
I smell some secrets here...

Thank you very much the teaching ☺️

Re: Preventing regen items from stacking with each others

Posted: Wed Oct 19, 2022 2:22 pm
by Alubert
Caduceus wrote: Mon Oct 17, 2022 5:28 pm Regen builds that have no utility in group play should just be removed altogether from the game. It's a group game. These regen memes only cater to solo playstyles. I see no reason why certain classes should remain gimped in solo play because "the game isn't balanced around solo" when other classes get to be gods in spite of this same axiom.
If I don't like aoe that entitles me to postulate that all aoe should be removed from the game? Rather not. If you don't prefer this style of play then what do you care if someone uses hp regen gear in a 1vsXXX environment? I would add that I don't use hp regen gear myself because it is completely useless when playing in a group but it wouldn't occur to me to ban others from doing so.
Remember also that we are fighting for every player here. The population is small and here are such ideas.

Re: Preventing regen items from stacking with each others

Posted: Thu Oct 20, 2022 9:27 am
by notrandomatall
As a fairly new player, been playing off and on for a while but no RR80 or anything yet. This feels a discussion about regeneration WE and WHs. Their toolbox allows them to take full advantage of regeneration and also flee and regen when needed.

Correct me if I'm wrong, but the can also regen when stealthed. This and the change to stealth timer makes them even more powerful.

My suggestion would be to disable regeneration while stealthed and make the reduced healing talents also affect the health regeneration.

Re: Preventing regen items from stacking with each others

Posted: Thu Oct 20, 2022 10:23 am
by reynor007
notrandomatall wrote: Thu Oct 20, 2022 9:27 am As a fairly new player, been playing off and on for a while but no RR80 or anything yet. This feels a discussion about regeneration WE and WHs. Their toolbox allows them to take full advantage of regeneration and also flee and regen when needed.

Correct me if I'm wrong, but the can also regen when stealthed. This and the change to stealth timer makes them even more powerful.

My suggestion would be to disable regeneration while stealthed and make the reduced healing talents also affect the health regeneration.
regeneration itself is useless, 500 regen in 4s is ridiculous, each class has abilities that do about 1k damage per gkd, everything changes if you add enough parry, crit protection, etc
it is difficult for many to understand this, why is there no regen BW, SW, and others?
these classes don't have abilities that synergize well with regeneration, but they don't need them, if you have enough experience, you can kill a lot more in full dps
again example, def WE vs dps magus, the fight will end in 10 seconds and without a single chance for WE, here is the simple answer, if you have enough damage and experience to constantly deal high damage, regen is not a problem if you want a regen nerf , you need to nerf the entire def

Re: Preventing regen items from stacking with each others

Posted: Thu Oct 20, 2022 12:27 pm
by SuperStar
I just experienced the high parry high dmg SM also a problem for my lowbie regen welf.

I was you guys who crying aganist the regen welf but she had the counter pick. Maybe not with your fav build or class but the regen welf beatable.

Just try it out.

I suggest you

Re: Preventing regen items from stacking with each others

Posted: Thu Oct 20, 2022 4:51 pm
by Farrul
SuperStar wrote: Thu Oct 20, 2022 12:27 pm I just experienced the high parry high dmg SM also a problem for my lowbie regen welf.
SM has the tools to counter melee classes and they can stack high regen with 2 heal tactics, 1vs1 it will be big problem for all destro melee. I don't think WE can win this if he burns luxury potions and is not playing lazy(Roaming as SM puts me to sleep due to simple rotation and i will die because of fatigue and numb reflexes after some time in the lake, even to dumb things).

You'll need to re-stealth and hope he is moving a lot. Regen SM standing still and high parry/high parry strike through is an immovable object that does painful damage on the channel attack since it is magical with a strong resist debuff on the target. On the bright side any healing gets involved and the SM is useless.

P.S There was a video somwhere with a Regen SM stacking corp resistance and using life steal weapon i.e a full anti regen WE build, it was basically healing from the WE attacks, :) iirc neither droped below 70-80%% after several minutes so it ended in a tie.
reynor007 wrote: Thu Oct 20, 2022 10:23 am why is there no regen BW, SW, and others?
SW (Assault) should have the tools to make a decent regen build in theory, parry is much superior to WL and armor about the same(if WL use armor tactic) but i guess lack of aoe detaunt is a killer. Always wanted to test it but nowdays i lack the motivation to grind.