Rapzel wrote: Fri Oct 15, 2021 1:28 pm
Okay, have I stated that there is no need for new players anywhere or that people that "don't play like me a unneccesary", have I quoted you or anyone out and said that the game will be perfect when there's only 2 people playing? Since you're sure of my "agenda" later on please provide proof.
You didn't explicitly state that you don't need them, but you hinted it quite clearly a few times, here are some examples:
Rapzel wrote: Thu Oct 14, 2021 5:49 pm
Whenever the "sweaty tryhards who plays for 14 hrs a day" propose that there should be incentives to actually do things as a group the solo players see red, because they believe they are entitled to stuff, even though they sit AFK 90% of the time and are so incompetent they can't even be used as cannon fodder.
6 man groups got weekend event and ranked, so I am not complaining, but when I look at the rewards people for actually setting up proper WBs for ORvR and that they get the same terrible rewards as the plebs who run around without any spatial awareness or understanding of what is going on, except for whining and proposing bad sieges in RegionRvR chat, it really makes me wonder why these people continue playing the game, I guess it's the social aspect.
Rapzel wrote: Fri Oct 15, 2021 9:48 am
You can try and defend the casual player as much as you want, the problem is still that the majority of casual players are nothing but renown piñatas for any organised group and have no impact on the outcome of the campaign.
They can't even be seen as a "bump I the road".
Why should you judge what's their reason behind logging and playing? They log for the social aspect? Good for them! They log to play 10 sc's/ranked a day? Very good for all of us. They log to goof around in RvR? Good for the wb's farming them and for themselves for having fun. But we log into 200-300 players now. Let's stop being dishonest, who's having fun?
Rapzel wrote: Fri Oct 15, 2021 1:28 pm
that is not what my post is about as I have stated several times before, I have not begged the devs to remove casuals or anything like that, I have simply stated that I do not understand why people who play in 24 man premades do it. I do not play in 24 man premades.
Your posts have very little to do with the OP initial statement. And we are not talking about 24man wb's or premades, we're talking about the opposite, if you're under that category you should be also interested into examining the situation and bringing up some ideas instead of feeling attacked and trying to derail the topic or snapping at us.
Rapzel wrote: Fri Oct 15, 2021 1:28 pm
1vs1? What are you even talking about? When did any competitive mmorpg balance around 1vs1 fights?
WoW (which is the most successful MMORPG ever) AWC is based on 1vs1 fights? Name one game where PvP is based on 1vs1 or even remotely balanced.
>"What are you talking about"
Am I supposed to talk about teflon vs casted iron pans? anyways...
I don't need to name another one, wow is the best example. Yes it is balanced around 1vs1, that's why arenas are a maximum of 5vs5 and that's why the large scale pvp in big BG's or open BG's in wow is fun and dinamic, because the time to kill is acceptable due to have the 1vs1 balanced. You do a mistake in 1vs1? You may get away with it. You do 2? You're probably dead. The mistake window decreases the bigger the numbers are aswell. You can roam in the world, especially in older expansions and have a lot of world pvp fun, because you have equal chances against any class, it all depends on your talent spec, gear and professions and of course, and the most important: SKILL.
Rapzel wrote: Fri Oct 15, 2021 1:28 pm
Uh, 6vs6 community was based on setting up fights and queueing against each other before ranked was introduced, there was a reason Caledor/Temple of Isha was only available to 6 man groups for several years, currently it solves the issue with griefing players. Was the 6vs6 fights in locked zones (doesn't reward renown or medallions) also win trading to you? Because that was done by the 6vs6 community as well, and if you are a part of that I guess you are well aware of all the fights that happened in between the WCs in CW.
No I'm not part of anything besides my guild and alliance because I'm a filthy casual. And I don't participate in anything that has the slightest ressemblance to wintrading because I detest it. The 6vs6 community you speak of got ranked, which was also a good call for new players that are more accustomed to other MMO's which is basically 99% of the new players, it offered them a ressemblance to ranked BG's/Arenas which is what most PvP enthusiasts enjoy, and this is supposed to be the top PvP game out there, because everything revolves around it.
Rapzel wrote: Fri Oct 15, 2021 1:28 pm
Also where do I mention TTK?
You don't. I mentioned it because it's a crucial factor that correlates with the engagement in ranked. Nobody wants to play for 10 minutes and end up with a draw, I don't think it should be explained further.
Rapzel wrote: Fri Oct 15, 2021 1:28 pm
First of all I have not defended any current system, 2nd I have still not addressed your previous posts and I still do not intend to do so.
You are acting as a purist that pretends everything is alright or that attempts to derail the discussion by just creating discord in the debate without offering anything of substance besides extravagancies such as who's more deserving of rewards than others. On this line, I'll tell you the opposite though: A player that acting solo gets kills and medallions and renown is more deserving than someone that needs a wb behind him. You could also step down of the discussion if you're incapable of taking points that attack your arguments.
Rapzel wrote: Fri Oct 15, 2021 1:28 pm
Amdus wrote: Wed Oct 13, 2021 2:41 pm
I've seen 3 wow servers die out in the past 5 years, servers that went from 3k players to 1k then to 500 then to 200 and then to 40. That highlighted that those 40 were the "elitists" while the other 2960 where the casuals. Now, do you think any MMO is playable with 40 elitists? or are MMO's playable when you have a huge amount of "casuals" that bring the randomness and the surprise factor while the "elitists" farm them and climb the gear ladder thanks to them?
?
What's with the surprised questionmark? You don't think there's something to learn from the failures of others?
Using the same wow example, why shouldn't a model that works be followed? What's the point of following the model of a failed MMO? To end up meeting failure? I don't get it.
And no I'm not saying that this should become wow 2.0, but I am saying that we could learn from the things that made wow to be in the position that it has or rather, had. Many wow killers, this one included; Yet the king still stands.