Toggle wrote: ↑Thu Oct 14, 2021 7:41 pm
Rapzel wrote: ↑Thu Oct 14, 2021 5:49 pm
aryvandaar wrote: ↑Thu Oct 14, 2021 1:08 pm
One of the biggest barriers for me is the gear, which for me felt very convoluted, and still does.
Misconception, you may think you lose because of gear, bit it's the smallest factor in general, RR and skill outperform any gear in this game (from a group setting perspective, not the people that believe that there's any skill in going full regen and afk people to death), that's why the game has managed to be fun for such a long for many even though it's been pretty much the same maps that have been played for the last 12 years.
aryvandaar wrote: ↑Thu Oct 14, 2021 1:08 pm
If you don't play at prime times either, grouping up isn't always an option, and people seem hostile to grouping up, which I understand is because of scenario queuing. Can that be fixed somehow?
Whenever the "sweaty tryhards who plays for 14 hrs a day" propose that there should be incentives to actually do things as a group the solo players see red, because they believe they are entitled to stuff, even though they sit AFK 90% of the time and are so incompetent they can't even be used as cannon fodder.
6 man groups got weekend event and ranked, so I am not complaining, but when I look at the rewards people for actually setting up proper WBs for ORvR and that they get the same terrible rewards as the plebs who run around without any spatial awareness or understanding of what is going on, except for whining and proposing bad sieges in RegionRvR chat, it really makes me wonder why these people continue playing the game, I guess it's the social aspect.
If your organized WBs are getting “the same terrible rewards as the plebs”, then you need to find some better organized WBs. There’s a significant difference in medals gained in a zone, zone contribution, fort bags, city wins/bags, etc. in an organized WB when comparing it to a PUG WB. But you already know that…
Is there though?
The renown nerf hit premade WBs hard in ORvR.
We went from 30k locks to 10k locks, when a pleb can get 5k for a lock Idk if it's worth try harding for that extra 5k.
And wow the extra 6 vanquisher medallions you get for the lock, amazing.
Best bag is still quite rare and for the majority of players it's just 3 Royal Crests, which means you can spend 4-5 hrs getting the same amount of royal crests as one stage in a city which if you're unlucky takes about 40 mins.
Another issue is that when you queue as a 24 man for city and you get another good 24 man all of the sudden you might spend 2+ hrs in a city alone while solo queue stomps are just over in ~25 mins.
Solo queue city players get the same amount of renown/medals for winning and losing, only difference may be amount of bag rolls, haven't solo queued a city in a long time so idk about that.
Ranked at least yields triumphant and whatever the other currency is called and weekend event gives you some crafting mats and an event item, where do you get them in the "main focus" of the game?
Sure you're not wrong in that the progression is slower for a solo player, but the rewards are equal in open RvR.