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Re: Balanced Scenarios
Posted: Thu May 21, 2015 2:08 pm
by Ototo
Am i the only that miss Basin and Factory? I actually liked them, a lot. And Temple, but thats cause the ball/relic was just a fun mechanic =D
Re: Balanced Scenarios
Posted: Fri May 22, 2015 3:55 am
by Lindisfarne
Eternal Citadel was my favorite SC because you couldn't run away from the fight and pve flags and win a SC.
Re: Balanced Scenarios
Posted: Fri May 22, 2015 4:46 am
by Sulorie
Lindisfarne wrote:Eternal Citadel was my favorite SC because you couldn't run away from the fight and pve flags and win a SC.
You can indirectly, you simple not enter after looking on the scoreboard.
Re: Balanced Scenarios
Posted: Fri May 22, 2015 7:51 am
by mirko92
Sulorie wrote:Lindisfarne wrote:Eternal Citadel was my favorite SC because you couldn't run away from the fight and pve flags and win a SC.
You can indirectly, you simple not enter after looking on the scoreboard.
If i remember good u are force pushed in if u don't enter after some time
Re: Balanced Scenarios
Posted: Fri May 22, 2015 11:11 am
by Dajciekrwi
He friends,
I personally suggest a small=steps tactic. First: jest make 6v6, 12vs12 etc. Then will be time to make a tank/tank, healers/healer system. Its simply for now Destro have not too much healers so Ord will be waiting for looong tome to pop, or premades from both sides will dominated sc, and play team v team one milion time.
We have a nice , but not very large comunity, so no use from complicated sc system.
Re: Balanced Scenarios
Posted: Fri May 22, 2015 12:36 pm
by Adell
Good scenarios today.

Re: Balanced Scenarios
Posted: Fri May 22, 2015 1:15 pm
by Tiggo
Dajciekrwi wrote:He friends,
I personally suggest a small=steps tactic. First: jest make 6v6, 12vs12 etc. Then will be time to make a tank/tank, healers/healer system. Its simply for now Destro have not too much healers so Ord will be waiting for looong tome to pop, or premades from both sides will dominated sc, and play team v team one milion time.
We have a nice , but not very large comunity, so no use from complicated sc system.
yes exactly this.
Re: Balanced Scenarios
Posted: Fri May 22, 2015 2:51 pm
by amputationsaw
by just looking at the healer numbers, 80% of the cases it's just like this for me. I don't see the lack of healers destro allegedly have.
Maybe people are experiencing this different, but this are my impressions
E: oh and this is the current player state SCs got for the last 2 days... for me
Re: Balanced Scenarios
Posted: Fri May 22, 2015 3:07 pm
by Coryphaus
once all of this is is based on time of day and the devs have other thing that they need to do atm rather than reworking/adding on to the sc qing system and furthermore like ive been saying for the longest now scs take a random 12-18 players from the pool of qing players will obviously result in random class and level distribution, amputatorsaw see's scs where dest ha no issuses with healers available while i see scs where we might have only 1 healer or none; i feel that ORVR is a better indicator of class balance where it pulls in a larger sample size of the player population and class distribution
The problem with the current way scs work with the whole "reinforcement's" thingy of starting an sc then pulling in players for the undermanned faction is that the faction with more player will steam roll all bos and gain a sizable point advantage that even if the loseing faction makes a comback the match will end due to reaching 500