Balanced Scenarios
Re: Balanced Scenarios
Am i the only that miss Basin and Factory? I actually liked them, a lot. And Temple, but thats cause the ball/relic was just a fun mechanic =D
Spoiler:
Ads
- Lindisfarne
- Posts: 357
- Contact:
Re: Balanced Scenarios
Eternal Citadel was my favorite SC because you couldn't run away from the fight and pve flags and win a SC.
free typi
Lindisfarne Massacre--Northernrage--Pagans Mind--Dio
Lindisfarne Massacre--Northernrage--Pagans Mind--Dio
Re: Balanced Scenarios
You can indirectly, you simple not enter after looking on the scoreboard.Lindisfarne wrote:Eternal Citadel was my favorite SC because you couldn't run away from the fight and pve flags and win a SC.
Dying is no option.
Re: Balanced Scenarios
If i remember good u are force pushed in if u don't enter after some timeSulorie wrote:You can indirectly, you simple not enter after looking on the scoreboard.Lindisfarne wrote:Eternal Citadel was my favorite SC because you couldn't run away from the fight and pve flags and win a SC.
-
- Suspended
- Posts: 715
Re: Balanced Scenarios
He friends,
I personally suggest a small=steps tactic. First: jest make 6v6, 12vs12 etc. Then will be time to make a tank/tank, healers/healer system. Its simply for now Destro have not too much healers so Ord will be waiting for looong tome to pop, or premades from both sides will dominated sc, and play team v team one milion time.
We have a nice , but not very large comunity, so no use from complicated sc system.
I personally suggest a small=steps tactic. First: jest make 6v6, 12vs12 etc. Then will be time to make a tank/tank, healers/healer system. Its simply for now Destro have not too much healers so Ord will be waiting for looong tome to pop, or premades from both sides will dominated sc, and play team v team one milion time.
We have a nice , but not very large comunity, so no use from complicated sc system.
Re: Balanced Scenarios
Good scenarios today.


Mowgli | Femto | Megawolf | Darkseid | Skullknight | Bambi
Orz of Norn
"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."
Orz of Norn
"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."
Spoiler:
Re: Balanced Scenarios
Dajciekrwi wrote:He friends,
I personally suggest a small=steps tactic. First: jest make 6v6, 12vs12 etc. Then will be time to make a tank/tank, healers/healer system. Its simply for now Destro have not too much healers so Ord will be waiting for looong tome to pop, or premades from both sides will dominated sc, and play team v team one milion time.
We have a nice , but not very large comunity, so no use from complicated sc system.
yes exactly this.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
- amputationsaw
- Posts: 629
Re: Balanced Scenarios

by just looking at the healer numbers, 80% of the cases it's just like this for me. I don't see the lack of healers destro allegedly have.
Maybe people are experiencing this different, but this are my impressions
E: oh and this is the current player state SCs got for the last 2 days... for me
Ads
Re: Balanced Scenarios
once all of this is is based on time of day and the devs have other thing that they need to do atm rather than reworking/adding on to the sc qing system and furthermore like ive been saying for the longest now scs take a random 12-18 players from the pool of qing players will obviously result in random class and level distribution, amputatorsaw see's scs where dest ha no issuses with healers available while i see scs where we might have only 1 healer or none; i feel that ORVR is a better indicator of class balance where it pulls in a larger sample size of the player population and class distribution
The problem with the current way scs work with the whole "reinforcement's" thingy of starting an sc then pulling in players for the undermanned faction is that the faction with more player will steam roll all bos and gain a sizable point advantage that even if the loseing faction makes a comback the match will end due to reaching 500
The problem with the current way scs work with the whole "reinforcement's" thingy of starting an sc then pulling in players for the undermanned faction is that the faction with more player will steam roll all bos and gain a sizable point advantage that even if the loseing faction makes a comback the match will end due to reaching 500

Who is online
Users browsing this forum: Ahrefs [Bot], cowboygeeker and 6 guests