Re: Stacking buffs
Posted: Sat Oct 01, 2016 9:53 am
This is a problem with uncontrolled power gaps and should be solved properly.drmordread wrote:1- Lower RR toons in t4 would suffer as the armor imbalance between say Warlord and Anni is too much. Armor pots and tallis equal things out just a tiny fraction more.
Completely the wrong way around. Item abilities that are available to everyone actually reduce the number of specs by masking out class abilities which do the same thing. If everyone has an armor pot, why do I need abilities that buff my or my group's armor? I don't. If every MDPS has a Strength pot, what's the point of buffer abilities like Inspiring Attack or Sigmar's Fist? There isn't one.drmordread wrote:2- Completely cuts down on customizing your toon. Everyone will be playing cookie cutter specs. While I know some of you think this is awesome, some of us actually like to have fun and try different things just for the hell of it.
Item abilities are in general a cancer.
Yeah those are being kept out for various reasons ranging from avoiding ridiculous power inflation (crit. liniments) to avoiding using itemization to fix game design problems (absorb pots).drmordread wrote:I have already noticed the absence of Crit tallies and absorb pots and more important that of Liniments. Everything that allowed a mdps to operate, kill and escape if playing solo.
Lastly, you're damn right. I don't give a damn about soloing, I give a damn about group / warband level play and balance. If you want to solo things, go play an arena game.