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Re: Changelog 12th March

Posted: Sun Mar 13, 2016 4:12 am
by feefy1
No exp or rr when capturing objectives as a debolstered toon. Expected or bug?

Re: Changelog 12th March

Posted: Sun Mar 13, 2016 7:29 am
by Scrilian
Nice! Repeatable when? :3

Re: Changelog 12th March

Posted: Sun Mar 13, 2016 8:01 am
by Culdu
Played Caledor "only" three times and didn't had problems with with guards, but we only fought melee Grps. After i read this here now, i guess it might , or is going to happen that range grps, as they always do, just kite back until they are in their guard range. If they can't kite back to their guard range i would say ... finally good job! Intention of guards is not to safe you after a long run and give u a safe spot to shot on enemies! They should avoid enemies from farming your respawn. Caledor points are running fast enough so no one really has to argue that if one side stays well behind their guards game takes too long(sth different if they don't even start one fight)
So big thanks for Caledor, enjoying 6vs6 and am waiting for Citadel :)

Greetings Stars

Re: Changelog 12th March

Posted: Sun Mar 13, 2016 8:54 am
by Tiggo
just dont follow enemy to spawn? you stomped them anyway.

Re: Changelog 12th March

Posted: Sun Mar 13, 2016 10:56 am
by Arbich
I had a few CW yesterday. 2 wins and 2 losses (against Starilas and his group, no chance :D ).

All CW were same. The winning side stays at the objective, the loosing side tries to attack. After two wipes the the scenario closes with 500 vs 0. So no long waiting times, but nice fights.

Re: Changelog 12th March

Posted: Tue Mar 15, 2016 4:35 pm
by Tholkienn
Traduction Française du patchnote: http://www.fureur.org/forums/showthread.php?t=62282

Re: Changelog 12th March

Posted: Wed Mar 16, 2016 6:11 pm
by schmutz
Thanks for the patch. I love ya devs <3

Re: Changelog 12th March

Posted: Wed Mar 16, 2016 7:02 pm
by Sizer
Arbich wrote:I had a few CW yesterday. 2 wins and 2 losses (against Starilas and his group, no chance :D ).

All CW were same. The winning side stays at the objective, the loosing side tries to attack. After two wipes the the scenario closes with 500 vs 0. So no long waiting times, but nice fights.
Yes there can be nice fights, and its an awesome scen, but if I could suggest one change it would be to reduce the points given by the flag and increase points given by kills.

Ive had scens where one side loads in later than the other (from someone being in combat, or slow pc's, or whatever), and by the time you get to mid its capped, so the other side just has to play defensively and sit there to hit 500 points without a single kill. An objective is still needed to keep it unique (and not a copy of EC), but still, it should be harder to win on points without kills.