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Changelog 12th March

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feefy1
Posts: 117

Re: Changelog 12th March

Post#61 » Sun Mar 13, 2016 4:12 am

No exp or rr when capturing objectives as a debolstered toon. Expected or bug?
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Scrilian
Posts: 1570

Re: Changelog 12th March

Post#62 » Sun Mar 13, 2016 7:29 am

Nice! Repeatable when? :3
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Culdu
Posts: 70

Re: Changelog 12th March

Post#63 » Sun Mar 13, 2016 8:01 am

Played Caledor "only" three times and didn't had problems with with guards, but we only fought melee Grps. After i read this here now, i guess it might , or is going to happen that range grps, as they always do, just kite back until they are in their guard range. If they can't kite back to their guard range i would say ... finally good job! Intention of guards is not to safe you after a long run and give u a safe spot to shot on enemies! They should avoid enemies from farming your respawn. Caledor points are running fast enough so no one really has to argue that if one side stays well behind their guards game takes too long(sth different if they don't even start one fight)
So big thanks for Caledor, enjoying 6vs6 and am waiting for Citadel :)

Greetings Stars

Tiggo
Former Staff
Posts: 1948

Re: Changelog 12th March

Post#64 » Sun Mar 13, 2016 8:54 am

just dont follow enemy to spawn? you stomped them anyway.
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Arbich
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Posts: 788

Re: Changelog 12th March

Post#65 » Sun Mar 13, 2016 10:56 am

I had a few CW yesterday. 2 wins and 2 losses (against Starilas and his group, no chance :D ).

All CW were same. The winning side stays at the objective, the loosing side tries to attack. After two wipes the the scenario closes with 500 vs 0. So no long waiting times, but nice fights.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

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Tholkienn
Posts: 263

Re: Changelog 12th March

Post#66 » Tue Mar 15, 2016 4:35 pm

Traduction Française du patchnote: http://www.fureur.org/forums/showthread.php?t=62282
Fo' th' God EMPOROR!? Fo' SIGMAR!?

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schmutz
Posts: 13

Re: Changelog 12th March

Post#67 » Wed Mar 16, 2016 6:11 pm

Thanks for the patch. I love ya devs <3

Sizer
Posts: 216

Re: Changelog 12th March

Post#68 » Wed Mar 16, 2016 7:02 pm

Arbich wrote:I had a few CW yesterday. 2 wins and 2 losses (against Starilas and his group, no chance :D ).

All CW were same. The winning side stays at the objective, the loosing side tries to attack. After two wipes the the scenario closes with 500 vs 0. So no long waiting times, but nice fights.
Yes there can be nice fights, and its an awesome scen, but if I could suggest one change it would be to reduce the points given by the flag and increase points given by kills.

Ive had scens where one side loads in later than the other (from someone being in combat, or slow pc's, or whatever), and by the time you get to mid its capped, so the other side just has to play defensively and sit there to hit 500 points without a single kill. An objective is still needed to keep it unique (and not a copy of EC), but still, it should be harder to win on points without kills.
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