Post#62 » Thu Mar 03, 2016 4:22 pm
Now I'm not going to reply to anyone in particular, but I'd like to throw out a few things. In my personal estimation, the only gear gaps that were obviously overpowering were those in the Skaven RvR expansion pack that rose the renown cap from 80 to 100, and the gap between RR80 players at the time that got to face new players who were fresh at R40/RR40. RR100 players got 20 more spec points, a few overpowering RvR tactics, and of course the most game-breaking armor in the game; Doomflayer and Warpforged. For the record, there is no intention to make the same mistake that Mythic/EA made by upping the renown cap and re-introducing these gears.
Now this is going to bring us to an intended end-game system based on old live; RR80 max. We will have to see how powerful Sovereign may or may not be, and we won't see many players in the full set for a long time. Eventually there will be 'hardcore' players who partake in every city siege, and those will rightfully have the best possible obtained gear before anyone else. The main issue with the original system, was that your renown rank could not exceed above your career rank by much, by which a fresh level 40 player would have a maximum of 45-50 renown ranks (if I recall correctly), no matter how much they PvPed, which made them pale in comparison to fully-specced RR80s in full Sovereign. This was eventually overcome, ironically, with the patch that broke renown rank scaling; the RR100 patch allowed you to attain double the renown rank depending on your career, which led to a lot of people going for RR70+ before leaving T3 at level 39 (note that there was also a power gap in T3 because of this, with Invader armor being purchasable, and usable against fresh R27 players, at least until you hit level 40), being able to step into T4 with a set of easily attained Worn Sovereign. It didn't make much of a difference by then, since the RR80 fully Sovereign clad people of the past were now the RR100 fully Warpforged clad people, roflstomping anyone who had no group or actual Sovereign armor.
The way to overcome both failures, is to simply not repeat them. I see a lot of speculation and 'what-ifs' in theoretical situations which are all drafted by individual experiences, which date back as far as the start of the game. While this is of course good to know, this makes most of the arguments anecdotal. Proper use of patchnote infos as proof even seems to contradict with 'personal memory', so I'd say we should be going by the current system we are trying to work towards, which avoids both hyperbole situations of a power creep, be it through gear or renown rank attainment alone. We will not make the same mistakes Mythic made, or at least try to steer away from them as much we can.
Last edited by
RyanMakara on Thu Mar 03, 2016 8:40 pm, edited 1 time in total.