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Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 2:11 pm
by Tesq
rmpl wrote:Aren't you guys exaggerating a little bit with aggravation?
well it depend in which hand you put that tools. in the hands of premades it's OP.
exept that lukyly it seems not interrupt which i could bear that if i can at least heal with my healer with being interrupt , set back , every half second...
then remember it's a
30% damages increase with no CD that last 15 seconds :/
Can be removed but you need to hit the tank 3x times ... but after you do that it can immediatly re proc.... so it's basically very easy while focussing have it 100% time active also using your base taunt.
Tell me which other bonus is sos trong and match it???
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 2:12 pm
by Reesh
rmpl wrote:Aren't you guys exaggerating a little bit with aggravation?
We are not. As I said before, in SCs and small scale battles it might be fine, as it doesn't have that huge impact, but in ORvR it is, like hell it is imba.
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 2:16 pm
by Tesq
Reesh wrote:rmpl wrote:Aren't you guys exaggerating a little bit with aggravation?
We are not. As I said before, in SCs and small scale battles it might be fine, as it doesn't have that huge impact, but in ORvR it is, like hell it is imba.
ye just spam aoe and taunt every one doing 30% damages more aoe ..... on live also interrupted which mean aoe interrupt...
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 2:26 pm
by porkstar
rmpl wrote:Aren't you guys exaggerating a little bit with aggravation?
Maybe we could have a new set bonus?
Exaggeration: On hit - 10% chance to increase healing by 20% for 15s...maybe, but probably more like 10% for 10s or something like that.
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 2:30 pm
by TenTonHammer
Reesh wrote:
We are not. As I said before, in SCs and small scale battles it might be fine, as it doesn't have that huge impact, but in ORvR it is, like hell it is imba.
since when did we ever care about anything more than 6v6 balance?
if its fine in small then thats all that matters
trying to balance for any more than that is unnecessary and impossible
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 2:54 pm
by Reesh
TenTonHammer wrote:Reesh wrote:
We are not. As I said before, in SCs and small scale battles it might be fine, as it doesn't have that huge impact, but in ORvR it is, like hell it is imba.
since when did we ever care about anything more than 6v6 balance?
if its fine in small then thats all that matters
trying to balance for any more than that is unnecessary and impossible
Now that is something. It made my day to be honest, thanks for that

.
Just a tiny reminder, this game is about RvR and everything in RoR leads to it. Maybe in your fantasy world 6 mans are standing in waiting lines, for the other 6 mans to finish fighting with each other, do the /bow and fight with them after preparation and love kisses, but not in this reality.
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 3:37 pm
by Shadowgurke
wow, I farmed the whole set because Tesq said that the Taunt rupts, and now he admitted that HE HASN'T EVEN TESTED THAT ****? How can you possibly talk anything about the proc if you have no actual clue how it works? That is ridiculous. That is beyond understanding.
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 3:50 pm
by Genisaurus
Other reminders:
1. Aggravation lasts for 10s, not 15s.
2. Aggravation increases damage dealt by the tank on an affected target by 30%. If a Swordmaster procs Aggravation on a target, his Slayer friend does not benefit.
So with that in mind, are we really saying that zergs are crumpling because of AoE spamming DPS tanks?
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 3:52 pm
by Shadowgurke
They probably didn't realize that it only affects the tank.
Edit: As a matter of fact, other classes complain about the setbonus because their class already has acces to the proc while Tanks in the exact same situation are somehow op because of that
Re: [Feedback]Balance impact new rvr Sets
Posted: Fri Jan 22, 2016 3:56 pm
by Tiggo
the total exaggravation in here if you ask me