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[Feedback]Balance impact new rvr Sets

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Tesq
Posts: 5713

Re: [Feedback]Balance impact new rvr Sets

Post#61 » Fri Jan 22, 2016 2:11 pm

rmpl wrote:Aren't you guys exaggerating a little bit with aggravation?
well it depend in which hand you put that tools. in the hands of premades it's OP.

exept that lukyly it seems not interrupt which i could bear that if i can at least heal with my healer with being interrupt , set back , every half second...

then remember it's a 30% damages increase with no CD that last 15 seconds :/

Can be removed but you need to hit the tank 3x times ... but after you do that it can immediatly re proc.... so it's basically very easy while focussing have it 100% time active also using your base taunt.
Tell me which other bonus is sos trong and match it???
Last edited by Tesq on Fri Jan 22, 2016 2:19 pm, edited 2 times in total.
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Reesh
Posts: 645

Re: [Feedback]Balance impact new rvr Sets

Post#62 » Fri Jan 22, 2016 2:12 pm

rmpl wrote:Aren't you guys exaggerating a little bit with aggravation?
We are not. As I said before, in SCs and small scale battles it might be fine, as it doesn't have that huge impact, but in ORvR it is, like hell it is imba.
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Tesq
Posts: 5713

Re: [Feedback]Balance impact new rvr Sets

Post#63 » Fri Jan 22, 2016 2:16 pm

Reesh wrote:
rmpl wrote:Aren't you guys exaggerating a little bit with aggravation?
We are not. As I said before, in SCs and small scale battles it might be fine, as it doesn't have that huge impact, but in ORvR it is, like hell it is imba.
ye just spam aoe and taunt every one doing 30% damages more aoe ..... on live also interrupted which mean aoe interrupt...
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porkstar
Posts: 721

Re: [Feedback]Balance impact new rvr Sets

Post#64 » Fri Jan 22, 2016 2:26 pm

rmpl wrote:Aren't you guys exaggerating a little bit with aggravation?
Maybe we could have a new set bonus? Exaggeration: On hit - 10% chance to increase healing by 20% for 15s...maybe, but probably more like 10% for 10s or something like that.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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TenTonHammer
Posts: 3806

Re: [Feedback]Balance impact new rvr Sets

Post#65 » Fri Jan 22, 2016 2:30 pm

Reesh wrote:
We are not. As I said before, in SCs and small scale battles it might be fine, as it doesn't have that huge impact, but in ORvR it is, like hell it is imba.

since when did we ever care about anything more than 6v6 balance?

if its fine in small then thats all that matters

trying to balance for any more than that is unnecessary and impossible
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Reesh
Posts: 645

Re: [Feedback]Balance impact new rvr Sets

Post#66 » Fri Jan 22, 2016 2:54 pm

TenTonHammer wrote:
Reesh wrote:
We are not. As I said before, in SCs and small scale battles it might be fine, as it doesn't have that huge impact, but in ORvR it is, like hell it is imba.

since when did we ever care about anything more than 6v6 balance?

if its fine in small then thats all that matters

trying to balance for any more than that is unnecessary and impossible
Now that is something. It made my day to be honest, thanks for that ;).
Just a tiny reminder, this game is about RvR and everything in RoR leads to it. Maybe in your fantasy world 6 mans are standing in waiting lines, for the other 6 mans to finish fighting with each other, do the /bow and fight with them after preparation and love kisses, but not in this reality.
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Shadowgurke
Posts: 618

Re: [Feedback]Balance impact new rvr Sets

Post#67 » Fri Jan 22, 2016 3:37 pm

wow, I farmed the whole set because Tesq said that the Taunt rupts, and now he admitted that HE HASN'T EVEN TESTED THAT ****? How can you possibly talk anything about the proc if you have no actual clue how it works? That is ridiculous. That is beyond understanding.
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Genisaurus
Former Staff
Posts: 1054

Re: [Feedback]Balance impact new rvr Sets

Post#68 » Fri Jan 22, 2016 3:50 pm

Other reminders:

1. Aggravation lasts for 10s, not 15s.
2. Aggravation increases damage dealt by the tank on an affected target by 30%. If a Swordmaster procs Aggravation on a target, his Slayer friend does not benefit.

So with that in mind, are we really saying that zergs are crumpling because of AoE spamming DPS tanks?

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Shadowgurke
Posts: 618

Re: [Feedback]Balance impact new rvr Sets

Post#69 » Fri Jan 22, 2016 3:52 pm

They probably didn't realize that it only affects the tank.

Edit: As a matter of fact, other classes complain about the setbonus because their class already has acces to the proc while Tanks in the exact same situation are somehow op because of that
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Tiggo
Former Staff
Posts: 1948

Re: [Feedback]Balance impact new rvr Sets

Post#70 » Fri Jan 22, 2016 3:56 pm

the total exaggravation in here if you ask me
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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