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[POLL] What RvR system did you enjoy the most?

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Poll: What RvR system did you enjoy the most?

ROR: Multiple zones BOs and keeps attackable at all time (old)
36
6%
ROR: One zone, 3 x BO unlocks keep captures (current)
33
6%
WAR: Multiple zones victory points locks from doing PVE, SC and BOs/keeps (patch 1.0 - 1.2)
260
46%
WAR: Multiple zones domination keeps and BO (patch 1.2 - 1.3.8)
63
11%
WAR: Multiple zones resource carriers that rank keeps (patch 1.4.0 – 1.4.8)
169
30%
OTHER: I’ll link to a post/thread describing it
7
1%
Total votes: 568

Penril
Posts: 4441

Re: [POLL] What RvR system did you enjoy the most?

Post#51 » Fri Sep 25, 2015 7:39 pm

Sulorie wrote: Already thought about it myself but all it does is giving both realms a chance to prepare one zone each.

But to follow this idea, aao could slow down the process, so it takes maybe 1 hour or even more with 4 BO and 400+ aao on the other side to be able to start an attack. The lower the opponents aao, the faster each BO hold by your realm generates points. It won't be a hard lock but a time lock based on the rvr activity in a zone.
True, maybe both realms will prep a zone each. But this will let small groups and soloers have fun in a zone, slowing down the other realm and overall having good RvR fights.

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Sulorie
Posts: 7460

Re: [POLL] What RvR system did you enjoy the most?

Post#52 » Fri Sep 25, 2015 7:41 pm

Penril wrote:
Sulorie wrote: Already thought about it myself but all it does is giving both realms a chance to prepare one zone each.

But to follow this idea, aao could slow down the process, so it takes maybe 1 hour or even more with 4 BO and 400+ aao on the other side to be able to start an attack. The lower the opponents aao, the faster each BO hold by your realm generates points. It won't be a hard lock but a time lock based on the rvr activity in a zone.
True, maybe both realms will prep a zone each. But this will let small groups and soloers have fun in a zone, slowing down the other realm and overall having good RvR fights.
Adding it to the table. :)
Dying is no option.

navis
Posts: 784

Re: [POLL] What RvR system did you enjoy the most?

Post#53 » Fri Sep 25, 2015 7:51 pm

I think that most people around here right now haven't played anything other than the post 1.4x patches from Mythic/EA.
So, I think this poll result really doesn't represent very well the popularity of the earlier versions, IMO.
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Penril
Posts: 4441

Re: [POLL] What RvR system did you enjoy the most?

Post#54 » Fri Sep 25, 2015 7:53 pm

navis wrote:I think that most people around here right now haven't played anything other than the post 1.4x patches from Mythic/EA.
So, I think this poll result really doesn't represent very well the popularity of the earlier versions, IMO.
What's your evidence for saying this? Just because 1.4x has more votes?

navis
Posts: 784

Re: [POLL] What RvR system did you enjoy the most?

Post#55 » Fri Sep 25, 2015 7:55 pm

Bozzax wrote:I'm actually a bit surprised myself 1.4 came out on top with almost 50% of the votes :)

The 50/50 split on RoR old vs current seem to match the previous polls on those.
I think it's mostly a result showing a large amount of players that only started playing post 1.4x - they don't know pre 1.3.8...
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Sulorie
Posts: 7460

Re: [POLL] What RvR system did you enjoy the most?

Post#56 » Fri Sep 25, 2015 8:23 pm

navis wrote:
Bozzax wrote:I'm actually a bit surprised myself 1.4 came out on top with almost 50% of the votes :)

The 50/50 split on RoR old vs current seem to match the previous polls on those.
I think it's mostly a result showing a large amount of players that only started playing post 1.4x - they don't know pre 1.3.8...
Just a reminder, we came to 1.4.x because all previous iterations of rvr failed.
Dying is no option.

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Razid1987
Posts: 1295

Re: [POLL] What RvR system did you enjoy the most?

Post#57 » Fri Sep 25, 2015 10:03 pm

Sulorie wrote:
navis wrote:
Bozzax wrote:I'm actually a bit surprised myself 1.4 came out on top with almost 50% of the votes :)

The 50/50 split on RoR old vs current seem to match the previous polls on those.
I think it's mostly a result showing a large amount of players that only started playing post 1.4x - they don't know pre 1.3.8...
Just a reminder, we came to 1.4.x because all previous iterations of rvr failed.
According to Mythic...

Sulorie
Posts: 7460

Re: [POLL] What RvR system did you enjoy the most?

Post#58 » Fri Sep 25, 2015 10:34 pm

Razid1987 wrote:
Sulorie wrote:
Just a reminder, we came to 1.4.x because all previous iterations of rvr failed.
According to Mythic...
No, according to the player base. Waithammer, doorhammer, tradehammer and the list goes on.
Dying is no option.

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Tesq
Posts: 5713

Re: [POLL] What RvR system did you enjoy the most?

Post#59 » Fri Sep 25, 2015 11:04 pm

sul you may want to consider add a malus(inverse aao)/bonus(aao) system that is my concept to how block keep trading, you could remove rewards based on aao to make keep drade worthless.

Btw the thing of flags give points seems like the old capital city, it would still help more the zerg side cos they just have to take 3 nearest flags (TM for exemple) and the ratio it's 3:1, also if 1 keep>= lock ppl will always zerg in the end and that's the real problem. That's why i support the vp system.

Sulorie wrote:
Razid1987 wrote:
Sulorie wrote:
Just a reminder, we came to 1.4.x because all previous iterations of rvr failed.
According to Mythic...
No, according to the player base. Waithammer, doorhammer, tradehammer and the list goes on.
exept that waithamemr cos it was 2h timer, with a 20-30 min timer things shoudl get interesting indeed :D

btw all vp system pool put togheter are 48% currently it seems almost half of ppl still look at vp system even in different form as a good system.
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skutrug
Posts: 131

Re: [POLL] What RvR system did you enjoy the most?

Post#60 » Sat Sep 26, 2015 3:27 am

The problem with the old Mythic system is that they wanted to force people into doing stuff they had spent resources to build - so you had to have BO and keep... and you had to win scenarios... and you had to get some PQ, all of it to lock the zone.
If we could just have different options/path toward the common goal instead of one linear story, it would lessen the repetitiveness. For the Zerg though, one has to solve the cross-realm issue - It was just so flagrant tonight and RoR has a small-enough population that 24-30 people switching side makes a huge difference.
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

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