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[PTS] Renown abilites

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Keula
Posts: 215

Re: [PTS] Renown abilites

Post#51 » Fri Sep 11, 2026 8:07 am

normanis wrote: Fri Sep 11, 2026 4:35 am either new rr point system or nerf endgame gear. its already more powerfull than all doom or warp
?
Why...
Like..
??????
just...
No, no they aren't, current sov isn't the same level as old warpforged, and it's not even close.
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normanis
Posts: 1528

Re: [PTS] Renown abilites

Post#52 » Fri Sep 11, 2026 8:18 am

Keula wrote: Fri Sep 11, 2026 8:07 am
normanis wrote: Fri Sep 11, 2026 4:35 am either new rr point system or nerf endgame gear. its already more powerfull than all doom or warp
?
Why...
Like..
??????
just...
No, no they aren't, current sov isn't the same level as old warpforged, and it's not even close.
:D xd , u didnt readed all what i wrote.
"survival is the only option"

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normanis
Posts: 1528

Re: [PTS] Renown abilites

Post#53 » Fri Sep 11, 2026 8:24 am

kleinbuchstabe wrote: Fri Sep 11, 2026 6:14 am It looks like the game is shifting more toward offense, wich seems to be a huge advantage for the Rdps classes - again. Ultimately, this makes the role of tanks even more critical, cause they are the ones needed, even more now, to compensate it. Ironically, though, tanks are simultaneously getting nerfed due to the downgrade of their defensive stats. That might not be the best incentive to get people to play tanks, of whom there are already too few (good ones) to begin with.

Im now even more curious about the armor rework to see if these changes will be compensated for. I think it would be good - especially for tanks - to increase the defensive stats on tank armor so that the whole thing doesn’t turn into a total nerf of the tank class. But who knows, maybe the changes wont end up being as significant in actual gameplay as they are in theory builds.
tanks already is at peak of defensness . and u whnat increase it even more. :o
p.s there was in forum thread where tanks solo go into zerg punt some ppl and get back to his zerg. and his hp bar barely moving. (its 1 of recent forum threads)
"survival is the only option"

Farrul
Posts: 977

Re: [PTS] Renown abilites

Post#54 » Fri Sep 11, 2026 8:30 am

This really is a good moment for players to soak in the reality of it, RDPS is and will be a larger issue going forward with these changes( not in organized discord Warbands where mdps is still optimal in 2/2/2, but in general throughout the many hours cycle of the server, every day, it will create a '' Rangehammer online'' type of game- like it or not)

With patches like these that introduced big changes, shifting towards offence, i think its time for the balance-team to re-evaluate RDPS & RDPS healers alarming swarm presence on the battlefields, certain ranged classes are in particular offenders( we all know which classes).

Every insightful poster in this thread is already pointing out the obvious, tanks will be hit (2H tanks in particular will likely see a mass- exodus to scenarios). SnB tanks should be ok, but RDPS need to have a certain balance themselves not just all the balance relying upon SnB tanks holding the line for everyone else.

RDPS is a worse issue than the ''stealth'' classes ever where pre stealth nerfs, whilst i am not against a game that shifts towards more offence, it shouldn't happen by allowing one archetype becoming this dominant( again not talking about organized 2/2/2 discord warbands fighting each other, that is a smaller happening throughout the daily server cycle during a few prime peak hours).

nocturnalguest
Posts: 1037

Re: [PTS] Renown abilites

Post#55 » Fri Sep 11, 2026 8:38 am

As i see it the only playstyle that is getting seriously hit by this if we dont consider itemization overhaul planned for gear sets are offensive 2h tanks. Unless there will be compensation after re-itemization then the only possible 2h tank playstyle will be parry+ini stack which is already incredibly effecient but super dull so it will become even more effecient with more points to spend into stats and stay same dull bot gameplay.

For group meta gameplay changes for mdps/rdps are pretty unsignificant and wont change overall combat drastically. They will affect TTK tho, but ill refrain from commenting here as im fine with whatever TTK. Probably much higher potential AP pools is the biggest. As long as strikethru rule is in place RR strikethru makes little sense tbf, also we already had such renown ability in RoR and it was useless even with previous strikethru system.

RDPS oRvR meta is here since compaign has lost its meaning being the most effecient way to farm kill/death ratio so this change will further boost its effeciency (but minor). Melee ball will still win any fight then where is no space to kite.

Definitely yet another stupid decision and yet another labour hours spent into crap looking at it in vacuum, next step is what re-itemization brings us, only when it will become clear how combat and TTK will look like.

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ravezaar
Posts: 706

Re: [PTS] Renown abilites

Post#56 » Fri Sep 11, 2026 8:39 am

These changes cant be real right
GAME OVER MAN, GAME OVER
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Keula
Posts: 215

Re: [PTS] Renown abilites

Post#57 » Fri Sep 11, 2026 10:27 am

normanis wrote: Fri Sep 11, 2026 8:18 am
Keula wrote: Fri Sep 11, 2026 8:07 am
normanis wrote: Fri Sep 11, 2026 4:35 am either new rr point system or nerf endgame gear. its already more powerfull than all doom or warp
?
Why...
Like..
??????
just...
No, no they aren't, current sov isn't the same level as old warpforged, and it's not even close.
:D xd , u didnt readed all what i wrote.
Well with the broken english is hard to tell what you actually mean, but to me it reads like you were saying that current gear is more powerful than old doomflayer/warpforge gear, which makes no sense. And the rest is just you wanting current end game gear nerfed, using that comparison as an excuse as to why it should be.
if that's not what you meant, explain what the reference to doom/warp means then, cause if you just wanted to say: end game gear too powerful in you opinion, why add that reference?
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anaxandus
Posts: 26

Re: [PTS] Renown abilites

Post#58 » Fri Sep 11, 2026 12:26 pm

Damn, you guys would nerf everything but detaunt.

tefnaht
Posts: 187

Re: [PTS] Renown abilites

Post#59 » Fri Sep 11, 2026 1:02 pm

Range meta... ATM PTS Close Combat gives 25% damage reduction from 65+ft and 15% - 65-ft and do not stack with guard\detaunt.

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Florian90210
Posts: 268

Re: [PTS] Renown abilites

Post#60 » Fri Sep 11, 2026 2:06 pm

looks like balance team want to shoot their foot once again.

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